Re: How to determine maximum frame buffer size?
Michael I Gold <[email protected]> Tue, 21 Feb 2006 07:12:22 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Robin Charlton wrote: >EnumDisplaySettings does indeed return the available display resolutions and refresh frequencies. But OpenGL is *window* rather than display based and windows can be resized larger than the display. > > It doesn't really make sense to think of it like this - what good is rendering to part of a window that is offscreen? The behavior is undefined and its just wasting resources as some implementations will clip rendering to the display anyway. If you want to support panning you are better off doing this in the app instead of depending on the window system. If your desire is to render to a large offscreen surface, check out framebuffer objects or pbuffers. The former is preferred; the latter is deprecated.