Re: render particle

Andras Balogh <[email protected]> Thu, 09 Mar 2006 06:24:27 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
You can, although it's not the most efficient solution: The texture
coordinates are automatically computed and passed to the fragment
shader, where you can rotate them any way you want, before using them
to sample the texture.


Andras

Thursday, March 9, 2006, 5:54:25 AM, you wrote:

> You can`t rotate point, in vertex shader or fragment shader.

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Author: Andras Balogh
  INET: [email protected]

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