Re: render particle
Andras Balogh <[email protected]> Thu, 09 Mar 2006 06:24:27 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
You can, although it's not the most efficient solution: The texture coordinates are automatically computed and passed to the fragment shader, where you can rotate them any way you want, before using them to sample the texture. Andras Thursday, March 9, 2006, 5:54:25 AM, you wrote: > You can`t rotate point, in vertex shader or fragment shader. ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Andras Balogh INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).