Re: glCopyTexSubImage blocks the CPU?

Andras Balogh <[email protected]> Wed, 15 Mar 2006 22:29:24 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
I'm posting this again (apologies, if you receive it twice), because
it seems to me my last post did never arrive to this list..:

Running the profiler on my app, it shows a big spike at the
glCopyTexSubImage call. I admit that my usage scenario is a bit odd:
I'm copying from an FBO straight into a compressed texture. Still, I
can't see why it would have to block the CPU.. Is this a driver
problem? I'm running a GF6600 with 81.98 drivers.

Thanks,


Andras

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Author: Andras Balogh
  INET: [email protected]

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