Re: Camera Movement.
Fuad <[email protected]> Tue, 28 Mar 2006 05:59:24 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
you can use gluLookAt function. Its very easy to use. :-) You will need to describe camera in 3 vector. Position vector (p), View Vector (v), and Up Vector (u). (u) | | | (p)----------> (v) Ajit Singh wrote: > Hello Friends, > > > > I'm new to OpenGL and I want to develop a Mobile Game using OpenGL ES > for Brew platform. > > > > Right now I'm stuck with camera movement in OpenGL ES. > > As it is clear that there is on such thing like Camera, it is been > implement by transforming the world in the inverse direction. > > I'm following the same above concept. > > > > Please help in the same. > > Any Help Appreciated. > > > -- > This message has been scanned for viruses and > dangerous content by and is believed to be clean.