Re: Camera Movement.

Fuad <[email protected]> Tue, 28 Mar 2006 05:59:24 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
you can use gluLookAt function.
Its very easy to use.
:-)

You will need to describe camera in 3 vector.
Position vector (p), View Vector (v), and Up Vector (u).


(u)
|
|
|
(p)----------> (v)

Ajit Singh wrote:

> Hello Friends,
>
>  
>
> I'm new to OpenGL and I want to develop a Mobile Game using OpenGL ES 
> for Brew platform.
>
>  
>
> Right now I'm stuck with camera movement in OpenGL ES.
>
> As it is clear that there is on such thing like Camera, it is been 
> implement by transforming the world in the inverse direction.
>
> I'm following the same above concept.
>
>  
>
> Please help in the same.
>
> Any Help Appreciated.
>
>
> -- 
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