Signed colour values and clamping

"Robin Charlton" <[email protected]> Mon, 10 Apr 2006 06:54:25 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
I'd like to use signed vertex colour values in the range -0.5 to 0.5
with an additive texture stage to create high-lights and low-lights.
Unfortunately it seems that the colour values are clamped in the range 0
to 1 before input to the register-combiner.
 
The documentation says Neither floating-point nor signed integer values
are clamped to the range [0,1] before updating the current color.
However, color components are clamped to this range before they are
interpolated or written into a color buffer.
 
Is what I'm seeing consistent with the docs and expected behavour?
 
Thanks
__________________________________________________________
Robin E. Charlton                   [email protected]