OpenGL changes
Bram Biesbrouck <[email protected]> Sat, 06 May 2006 07:49:24 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hi all, I'm experiencing some problems with my OpenGL program, since my change from Ubuntu breezy to Ubuntu dapper. I know this is maybe somewhat offtopic, but I though you might be able to help me. The thing is this: I render OpenGL-commentboxes (textballoons, etc), that are defined in a Wavefront .obj file. The renderings in Ubuntu Breezy were very good (using Nvidia's proprietary driver), but in Dapper, they are all messed up. It looks like the vertices are rendered at random (or sometimes not at all). The strange thing is that, for example, Blender doesn't seem to have any problems, so I must be doing something wrong. Does anyone know of any important OpenGL-changes in this release? I know it's all a bit vague, but I have no clue where to begin my debugging quest. All help/suggestions are welcome. Bram ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Bram Biesbrouck INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).