Re: first time with ATI
Rhadamés Carmona <[email protected]> Tue, 23 May 2006 19:14:25 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
No way my friend... My shaders are really basic...
//vertex
void main()
{
float s;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_Position = ftransform();
gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;
}
// fragment
uniform sampler3D my3dTex;
uniform sampler1D my1DTex;
void main (void)
{
gl_FragColor = texture1D(my1DTex, texture3D(my3dTex,
gl_TexCoord[0].xyz).r);
}
I comment "gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;", which it is the
only "rare" thing, but still, 1 frame per MINUTE.
I am using glew 1.3.3.0
----- Original Message -----
To: <[email protected]>
Sent: Monday, May 22, 2006 11:09 PM
> Hi Guys
>
> I am using Mobility Radeon x1600... I tested a GLSL program, which uses
>
> 1. 3D texture
> 2. Simple Shaders (2.0)
> 3. Clipping planes
> 4. Multitexturing
>
> and, it is really slow (1 frame "PER MINUTE").
>
> I am wondering, how could it be possible?... I tested the same code over
> fx5200, and at least it gives 1 frame PER SECOND. I tried it over fx6800,
> and it gives about 25 fps. I installed latest catalyst (SP32497.exe), and
> even I tried with catalyst 6.4... but still, the same amazing speed.
>
> I do not undestand the reason... it is supposed x1600 is good...
> Any clue?
>
> Thanks again guys
> RIX
>
-----
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--
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