OpenGL context and Textures
Igor Kravtchenko <[email protected]> Mon, 03 Jul 2006 08:39:22 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hi, I'm using a Pbuffer which is supposed to share textures with the main rendering context via a call to: wglShareLists() (Win32 implementation) It can happen that, sometimes, I make a call to a glDeleteTextures() in context #2 whereas the texture was created in context #1. I thought it couldn't be a problem since textures are shared, right? However I just debugged my application with gDEBugger (an OpenGL debugger) that gives me a warning with something like: "Invalid: trying to delete a texture in another context". Ermpf, I'm a little lost... Do I really need to delete my texture in the exact same context that the one where I created it? Thanks for any help, Igor. ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Igor Kravtchenko INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).