Re: Vertex caching

"Dion Hewson" <[email protected]> Sun, 10 Sep 2006 18:48:23 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
this list is pretty dead

1 post in four days?

are there any other opengl mailing lists?

On 9/10/06, Sergey Nenakhov <[email protected]> wrote:
>
>
> As far as I know nvTriStrip takes post-transform cache size as a
> parameter. 12 will be a very good guess. (and by the way, D3DXOptimize
> doesn't query the cache size of current hw also, (but ID3DXMesh::Optimize
> does)).
> And you don't want to optimize at load time, do you :) !?
>
> >
> > Hi Sergey,
> >
> > nvTriStrip is device independent (i.e.: doesn\'t take into account the
> > cache size of the current hardware
> > which is what I\'m looking for).
> > Didn\'t knew about the ATI tool, will have a look, could be interested
> to
> > avoid overdraw as well.
> >
> > Thanks,
> >
> > Igor.
> >
> >
> >
> > Sergey Nenakhov wrote:
> >
> > >nVidia has a library, as far as I remember, it is called nvTriStrip.
> > >Ati has also released a tool (don\'t remember the name, search their
> website) which not only
> > optimizes post-transformed vertex cache usage, but also optimizes
> overdraw of a model.
> > >
> > >Sergey
> > >
> > >
> > >>Hi!
> > >>
> > >>I was wondering whether it could exist some "hidden" way in OpenGL to
> > >>optimise its
> > >>index buffer depending of the number of entries into the FIFO cache on
> > >>the video card.
> > >>D3D for instance can optimise its index buffer at runtime with method
> > >>like D3DXOptimizeFaces()
> > >>which is device independent or using D3DXMESHOPT   which is device
> > >>dependent.
> > >>
> > >>At first, we could guess that GL could re-arrange the indices
> > >>automatically when
> > >>submiting index buffer but ofcourse, it  doesn\\'t.  Maybe on some
> drivers?
> > >>Really never?
> > >>
> > >>Any remark on the subject is welcome,
> > >>
> > >>Igor.
> > >>
> > >>-----
> > >>FAQ and OpenGL Resources at:
> > >>  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
> > >>
> > >>--
> > >>Author: Igor Kravtchenko
> > >>  INET: [email protected]
> > >>
> > >>Fat City Hosting, San Diego, California -- http://www.fatcity.com
> > >>---------------------------------------------------------------------
> > >>To REMOVE yourself from this mailing list, send an E-Mail message
> > >>to: [email protected] (note EXACT spelling of \\'ListGuru\\') and
> in
> > >>the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L
> > >>(or the name of mailing list you want to be removed from).  You may
> > >>also send the HELP command for other information (like subscribing).
> > >>
> > >>
> > >>
> > >
> > >
> > >-----
> > >FAQ and OpenGL Resources at:
> > >  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
> > >
> > >
> > >
> >
> > -----
> > FAQ and OpenGL Resources at:
> >   http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
> >
> > --
> > Author: Igor Kravtchenko
> >   INET: [email protected]
> >
> > Fat City Hosting, San Diego, California -- http://www.fatcity.com
> > ---------------------------------------------------------------------
> > To REMOVE yourself from this mailing list, send an E-Mail message
> > to: [email protected] (note EXACT spelling of \'ListGuru\') and in
> > the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L
> > (or the name of mailing list you want to be removed from).  You may
> > also send the HELP command for other information (like subscribing).
> >
>
>
> -----
> FAQ and OpenGL Resources at:
>   http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>
> --
> Author: Sergey Nenakhov
>   INET: [email protected]
>
> Fat City Hosting, San Diego, California -- http://www.fatcity.com
> ---------------------------------------------------------------------
> To REMOVE yourself from this mailing list, send an E-Mail message
> to: [email protected] (note EXACT spelling of 'ListGuru') and in
> the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L
> (or the name of mailing list you want to be removed from).  You may
> also send the HELP command for other information (like subscribing).
>



-- 

www.blogsaic.com
search, post, blog