Re: Vertex caching
"Dion Hewson" <[email protected]> Sun, 10 Sep 2006 18:48:23 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
this list is pretty dead 1 post in four days? are there any other opengl mailing lists? On 9/10/06, Sergey Nenakhov <[email protected]> wrote: > > > As far as I know nvTriStrip takes post-transform cache size as a > parameter. 12 will be a very good guess. (and by the way, D3DXOptimize > doesn't query the cache size of current hw also, (but ID3DXMesh::Optimize > does)). > And you don't want to optimize at load time, do you :) !? > > > > > Hi Sergey, > > > > nvTriStrip is device independent (i.e.: doesn\'t take into account the > > cache size of the current hardware > > which is what I\'m looking for). > > Didn\'t knew about the ATI tool, will have a look, could be interested > to > > avoid overdraw as well. > > > > Thanks, > > > > Igor. > > > > > > > > Sergey Nenakhov wrote: > > > > >nVidia has a library, as far as I remember, it is called nvTriStrip. > > >Ati has also released a tool (don\'t remember the name, search their > website) which not only > > optimizes post-transformed vertex cache usage, but also optimizes > overdraw of a model. > > > > > >Sergey > > > > > > > > >>Hi! > > >> > > >>I was wondering whether it could exist some "hidden" way in OpenGL to > > >>optimise its > > >>index buffer depending of the number of entries into the FIFO cache on > > >>the video card. > > >>D3D for instance can optimise its index buffer at runtime with method > > >>like D3DXOptimizeFaces() > > >>which is device independent or using D3DXMESHOPT which is device > > >>dependent. > > >> > > >>At first, we could guess that GL could re-arrange the indices > > >>automatically when > > >>submiting index buffer but ofcourse, it doesn\\'t. Maybe on some > drivers? > > >>Really never? > > >> > > >>Any remark on the subject is welcome, > > >> > > >>Igor. > > >> > > >>----- > > >>FAQ and OpenGL Resources at: > > >> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > >> > > >>-- > > >>Author: Igor Kravtchenko > > >> INET: [email protected] > > >> > > >>Fat City Hosting, San Diego, California -- http://www.fatcity.com > > >>--------------------------------------------------------------------- > > >>To REMOVE yourself from this mailing list, send an E-Mail message > > >>to: [email protected] (note EXACT spelling of \\'ListGuru\\') and > in > > >>the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L > > >>(or the name of mailing list you want to be removed from). You may > > >>also send the HELP command for other information (like subscribing). > > >> > > >> > > >> > > > > > > > > >----- > > >FAQ and OpenGL Resources at: > > > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > > > > > > > > > > > > ----- > > FAQ and OpenGL Resources at: > > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > > > -- > > Author: Igor Kravtchenko > > INET: [email protected] > > > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > > --------------------------------------------------------------------- > > To REMOVE yourself from this mailing list, send an E-Mail message > > to: [email protected] (note EXACT spelling of \'ListGuru\') and in > > the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L > > (or the name of mailing list you want to be removed from). You may > > also send the HELP command for other information (like subscribing). > > > > > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > -- > Author: Sergey Nenakhov > INET: [email protected] > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > --------------------------------------------------------------------- > To REMOVE yourself from this mailing list, send an E-Mail message > to: [email protected] (note EXACT spelling of 'ListGuru') and in > the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L > (or the name of mailing list you want to be removed from). You may > also send the HELP command for other information (like subscribing). > -- www.blogsaic.com search, post, blog