Re: Is there an extension to set glClearColor to clear to a gradient

Michael I Gold <[email protected]> Wed, 30 May 2007 09:50:23 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
No, its not. The spec
does not guarantee the tesselation of a quad, and interpolation depends
on the tesselation. In fact the spec doesn't mention tesselation at
all, although most/all implementations will break quads and polys into
triangles.

Uday Verma wrote:

Oh....and just because I've been there, if you try to do this with a

quad and you specify different vertex colors for all four verts,

different drivers can give you different results because they may

triangulate the quad differently.

I am not sure if I understand this. Did you actually see this? If
this happens its a serious problem with OpenGL conformance.

-Uday

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Author: Michael I Gold
INET: [email protected]

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