GL_LINES vs GL_QUADS with glPolygonMode GL_LINE

Roland Krause <[email protected]> Tue, 05 Jun 2007 20:50:30 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Yet another likely dumb question. Please forgive my ignorance but I was
wondering: 

I have to draw a mesh consisting of lots and lots of quads. 

Is there a performance difference between drawing the lines of this
mesh using GL_LINES or GL_LINE_LOOP versus calling GL_QUADS with a
glPolygonMode of glPolygonMode(GL_FRONT, GL_LINE) and culling the
backside?

Note that I am using glDisplayLists in any case to execute the final
result. 

I know the amount of data sent to the card is slightly different but
does that matter?

Best regards and thanks for your insightful comments 

Roland

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Author: Roland Krause
  INET: [email protected]

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