GL_LINES vs GL_QUADS with glPolygonMode GL_LINE
Roland Krause <[email protected]> Tue, 05 Jun 2007 20:50:30 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Yet another likely dumb question. Please forgive my ignorance but I was wondering: I have to draw a mesh consisting of lots and lots of quads. Is there a performance difference between drawing the lines of this mesh using GL_LINES or GL_LINE_LOOP versus calling GL_QUADS with a glPolygonMode of glPolygonMode(GL_FRONT, GL_LINE) and culling the backside? Note that I am using glDisplayLists in any case to execute the final result. I know the amount of data sent to the card is slightly different but does that matter? Best regards and thanks for your insightful comments Roland ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Roland Krause INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).