Re: Emulate D3D9's StretchRect
Michael I Gold <[email protected]> Tue, 03 Jul 2007 12:05:34 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
You want this: http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt Ray Ratelis wrote: I'm porting some code from D3D9 to OpenGL and the D3D9 version uses StretchRect to copy the frame buffer (which is usually non pow2) into a pow2 texture. How would I do this in OpenGL? One way I was thinking of was to CopyTexImage2D into a non-pow2 texture rectangle and then use a pow2 offscreen-context (the same size as my destination pow2 texture) to render the texture rectangle into using a simple quad. Then I would CopyTexImage2D into my destination pow2 texture. That sounds horribly inefficient. Is there a better way? This will happen a few times per frame, so I don't want to copy the background buffer to system memory and do a scale there. Any ideas are helpful. - Ray ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Michael I Gold INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).