OpenGL + Cg Toolkit + ATI's
"maxestws" <[email protected]> Sun, 29 Jul 2007 15:55:34 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hello, I'm using OpenGL with Cg Toolkit v1.0. My application uses some simple vertex shader that transforms the geometry. On my GeForce 6600 it all works great. But when I give my application to my friends who own ATI's it doesn't want to work. I got so annoyed that I have even started porting my code to Direct3D that may has not as much problems as OpenGL with ATI's stuff So what's the problem? I realize that Cg is not ATI's product but it shouldn't matter! Have you met some similiar problems? Any advice? Maybe my Cg Toolkit is too old..? (v1.0) Best regards, Wojtek ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: maxestws INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).