Re: WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
"Jon Mayo" <[email protected]> Thu, 15 Nov 2007 17:05:23 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
the rush3d.com site is gone, and I don't know a substitute either. On Nov 15, 2007 4:10 PM, Curran, Dominic <[email protected]> wrote: > Yeah, the problem is that I can't change the automated list directly, I > have to email the list owner at fatcity.com. > Its been a couple of _years_ since I put in any changes to him, so I'm > no longer sure of his email address. >< > > Anyway, if there are other changes you like me to make then please send > them now, I will collect them up and then try to get the change made in > one go. > > Thanks > dom > > > > -----Original Message----- > > From: [email protected] [mailto:[email protected]] On Behalf > Of > > Don Gunter > > Sent: Thursday, November 15, 2007 5:25 PM > > To: Multiple recipients of list OPENGL-GAMEDEV-L > > > Subject: RE: WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) > > > > Nope! Grin > > The link info is invaluable even if the discussion is... rare. > > > > > > -----Original Message----- > > Sent: Thursday, November 15, 2007 4:31 PM > > To: Multiple recipients of list OPENGL-GAMEDEV-L > > > > > > > > > > > > > And here I thought I was the only person left on this list. > > > > I'm lurking! :D > > > > > > ----- > > FAQ and OpenGL Resources at: > > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > > > -- > > Author: Bill Kelly > > INET: [email protected] > > > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > > --------------------------------------------------------------------- > > To REMOVE yourself from this mailing list, send an E-Mail message > > to: [email protected] (note EXACT spelling of 'ListGuru') and in > > the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L > > (or the name of mailing list you want to be removed from). You may > > also send the HELP command for other information (like subscribing). > > > > > > > > ----- > > FAQ and OpenGL Resources at: > > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > > > -- > > Author: Don Gunter > > INET: [email protected] > > > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > > --------------------------------------------------------------------- > > To REMOVE yourself from this mailing list, send an E-Mail message > > to: [email protected] (note EXACT spelling of 'ListGuru') and in > > the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L > > (or the name of mailing list you want to be removed from). You may > > also send the HELP command for other information (like subscribing). > > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > -- > Author: Curran, Dominic > INET: [email protected] > > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > --------------------------------------------------------------------- > To REMOVE yourself from this mailing list, send an E-Mail message > to: [email protected] (note EXACT spelling of 'ListGuru') and in > the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L > (or the name of mailing list you want to be removed from). You may > also send the HELP command for other information (like subscribing). > -- Jon Mayo <[email protected]> ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Jon Mayo INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).