[Algorithms] OT: (feedback request for my game)
"Kuriakose, Thomas" <[email protected]> Wed, 21 Nov 2007 20:18:52 +0530
| Newsgroups | gmane.games.devel.algorithms,gmane.games.devel.opengl |
|---|---|
| Message-ID | <[email protected]> |
--===============0180131127== Content-Type: multipart/alternative; boundary="----=_Part_13125_31492966.1195656532805" ------=_Part_13125_31492966.1195656532805 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline Hello all, I apologize for posting this matter in these forums, but I don't know of a better place to post this. I am looking for people to test my game. The beta (almost) version can be downloaded (24MB zipped) from here. http://www.atmansoftware.com/beta/io_beta_nov_21.zip There isn't an installer. Simply download, unzip and click on the executable to play the game. Information regarding the game can be found here http://www.atmangames.com/games/io/index.html To elaborate, my name is thomas Kuriakose. I started atman software some years ago and have been working on this game titled io. io is a 3d side-scroller with a WASD + point-and-click control mechanism. The gameplay is mostly hiding in the dark, take cover, run, aim, shoot, pickup stuff, rinse and repeat. Technically, the game requires Windows XP, OpenGL, OpenAL, DirectInput, Cg shaders, 500MB HDD space, 256MB RAM, keyboard and a mouse with 2 buttons and a scroll wheel. I was wondering if anyone could run the game on their windows machines and let me know - of any technical issues faced. - was the game fast enough to play with all the effects on/off? - is the control mechanism intuitive? - was there a long learning curve to play the game? - is there any part of the game/software that you think should be improved and how? Apart from these, any and all suggestions/criticisms are more than welcome. I do realize that the last question is a ticking bomb from a developer's perspective, but I'm just curious. Also note the textures in the game are placeholders. If you do intend to test the game and provide feedback, email me at : [email protected] The only reward I can offer for your generosity is listing your name in the credits section of the game. :) Thank you in advance, -tom. ------=_Part_13125_31492966.1195656532805 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline Hello all, <p class="MsoNormal"> <br>I apologize for posting this matter in these forums, but I don't know of a better place to post this. </p> <p class="MsoNormal">I am looking for people to test my game. The beta (almost) version can be downloaded (24MB zipped) from here. <br></p> <p class="MsoNormal"><a href="http://www.atmansoftware.com/beta/io_beta_nov_21.zip">http://www.atmansoftware.com/beta/io_beta_nov_21.zip</a><br></p><br> <p class="MsoNormal"><span style=""></span>There isn't an installer. Simply download, unzip and click on the executable to play the game.<span style=""> </span><br></p> <p class="MsoNormal"><span style=""> </span>Information regarding the game can be found here <br></p> <p class="MsoNormal"><a href="http://www.atmangames.com/games/io/index.html">http://www.atmangames.com/games/io/index.html</a></p> <p class="MsoNormal"></p> <p class="MsoNormal"></p> <p class="MsoNormal"><br></p> <p class="MsoNormal"><span style="">To e</span>laborate, my name is thomas Kuriakose. I started atman software some years ago and have been working on this game titled io.<span style=""> <br></span></p> <p class="MsoNormal">io is a 3d side-scroller with a WASD + point-and-click control mechanism. The gameplay is mostly hiding in the dark, take cover, run, aim, shoot, pickup stuff, rinse and repeat. </p> <p class="MsoNormal"> <br>Technically, the game requires Windows XP, OpenGL, OpenAL, DirectInput, Cg shaders, 500MB HDD space, 256MB<span style=""> </span>RAM, keyboard and a mouse with 2 buttons and a scroll wheel.</p><p class="MsoNormal">I was wondering if anyone could run the game on their windows machines and let me know<span style=""> </span></p> <p class="MsoNormal"> <br><span style=""> </span>- of any technical issues faced.</p> <p class="MsoNormal"><span style=""> </span>- was the game fast enough to play with all the effects on/off?</p> <p class="MsoNormal"><span style=""> </span>- is the control mechanism intuitive?</p> <p class="MsoNormal"><span style=""> </span>- was there a long learning curve to play the game?</p> <p class="MsoNormal"><span style=""> </span>- is there any part of the game/software that you think should be improved and how?</p> <p class="MsoNormal"> Apart from these, any and all suggestions/criticisms are more than welcome.</p> <p class="MsoNormal"> <br><span style=""> </span>I do realize that the last question is a ticking bomb from a developer's perspective, but I'm just curious. </p> <p class="MsoNormal">Also note the textures in the game are placeholders. If you do intend to test the game and provide feedback, <br></p> <p class="MsoNormal">email me at : <a href="mailto:[email protected]">[email protected]</a></p> <p class="MsoNormal"><br></p><p class="MsoNormal">The only reward I can offer for your generosity is listing your name in the credits section of the game. :)</p> <p class="MsoNormal"> <br></p><p class="MsoNormal">Thank you in advance,</p> <p class="MsoNormal"> </p> <p class="MsoNormal"><span style=""> -</span>tom.</p> <p class="MsoNormal"> </p> <p class="MsoNormal"> </p> ------=_Part_13125_31492966.1195656532805-- --===============0180131127== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. 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