GLSL float to int

Fábián Zsolt <[email protected]> Thu, 31 Jan 2008 02:15:26 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hi

I have a problem with float to int cast on radeon hd2600 pro, on x1600 
it's workin fine:

float asd = 1.0;
int asd3 = int(asd);
if(asd3 > 100)
    gl_FragColor.r = 1.0;

and the picture is red. What i'm doing wrong? Maybe is it driver bug?

Best Regards,
Zsolt Fabian


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