DDS Texture Problem

Stephan Rose <[email protected]> Thu, 04 Sep 2008 08:25:25 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hi all,

I am trying to load a DDS Texture and I'm running into a weird problem I just can't explain.

The texture is a simple DXT1 texture with no mipmaps. However when I load the texture all I get is a pure white texture. 

The function that creates the texture after the data has been loaded from the DDS file is below:

Texture Texture::fromMemoryDXT1(const char* data, int width, int height, int dataLength)
{
	unsigned int id = 0;
	glGenTextures(1, &id);
	glBindTexture(GL_TEXTURE_2D, id);

	glCompressedTexImage2DARB(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, width, height, 0, dataLength, data);

	return Texture(id, width, height);
}

Is there anything I'm doing wrong?

Video hardware is a 8800GTX so support for DXT1 shouldn't be an issue.

Thanks,

Stephan
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-- 
Author: Stephan Rose
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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