Re: DDS Texture Problem

Stephan Rose <[email protected]> Fri, 05 Sep 2008 21:10:34 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
On Thu, 2008-09-04 at 09:00 -0800, Michael Gold wrote:
> The default value for GL_MIN_FILTER is GL_NEAREST_MIPMAP_LINEAR which
> expects a mipmap.  If you supply only one level, the texture is
> "inconsistent" and texturing is disabled.  The fix is to set your min
> filter to LINEAR or NEAREST:
>         glTexParameteri(GL_TEXTURE_2D, GL_MIN_FILTER, GL_LINEAR);
> 

Thanks, that worked out perfectly!

Stephan


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Author: Stephan Rose
  INET: [email protected]

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