Re: The new Buildbot: what’s happ ening, what needs to happen

Eugene Sandulenko <[email protected]>
Newsgroups gmane.games.devel.scummvm
Message-ID <CAJG28-YHGNgmzX3LKYYvsRXRX1SBrxkv1koW1ErTtgUnYnUPhA@mail.gmail.com>
On 17 December 2017 at 15:36, Willem Jan Palenstijn <[email protected]> wrote:

> On Sat, Dec 16, 2017 at 09:08:15PM -0600, Colin Snover wrote:
> > Team,
> >
> > One of my goals for the next release of ScummVM is to automate the
> > process of building and generating release packages. My hope is that
> > this will allow us to have a faster release cycle, more consistent
> > release quality, and free up manpower to focus on the many parts of
> > ScummVM which cannot be so easily automated (like adding more engines!
> :)).
> >
> > The first two major parts of this project are nearly complete: the
> > upgrade of Buildbot, and the introduction of infrastructure management
> > using Ansible.
>
> Hi Colin,
>
> Let me start by saying: Thank you! This is great work, and will really help
> keep ScummVM portable and maintainable. I'm very enthusiastic about these
> changes.


In short, I also like the idea, and I see no problem with granting you the
needed permissions.

The only thing which I would like to discuss, is the requirements for every
port to have a buildbot instance. I have no real data, but I would be not
surprised that in some cases some toolchains will not be easy to install on
Linux environment. And of course, I could be wrong in this regard.


Eugene

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