Re: The new Buildbot: what’s happ ening, what needs to happen
Eugene Sandulenko <[email protected]>
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAJG28-YHGNgmzX3LKYYvsRXRX1SBrxkv1koW1ErTtgUnYnUPhA@mail.gmail.com> |
On 17 December 2017 at 15:36, Willem Jan Palenstijn <[email protected]> wrote: > On Sat, Dec 16, 2017 at 09:08:15PM -0600, Colin Snover wrote: > > Team, > > > > One of my goals for the next release of ScummVM is to automate the > > process of building and generating release packages. My hope is that > > this will allow us to have a faster release cycle, more consistent > > release quality, and free up manpower to focus on the many parts of > > ScummVM which cannot be so easily automated (like adding more engines! > :)). > > > > The first two major parts of this project are nearly complete: the > > upgrade of Buildbot, and the introduction of infrastructure management > > using Ansible. > > Hi Colin, > > Let me start by saying: Thank you! This is great work, and will really help > keep ScummVM portable and maintainable. I'm very enthusiastic about these > changes. In short, I also like the idea, and I see no problem with granting you the needed permissions. The only thing which I would like to discuss, is the requirements for every port to have a buildbot instance. I have no real data, but I would be not surprised that in some cases some toolchains will not be easy to install on Linux environment. And of course, I could be wrong in this regard. Eugene _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel