Re: New engine for Mutation of J.B.

Eugene Sandulenko <[email protected]> Fri, 9 Mar 2018 18:18:06 +0100
Newsgroups gmane.games.devel.scummvm
Message-ID <CAJG28-bqK0A1NL5uTP3zeAgz-Gw5XjTh6Gn3uSQd7sQrD5nrng@mail.gmail.com>
Hi Ľubomír,

This is definitely a good news.

There are no direct rules for reverse engineering, Paul put some tips on
our Wiki (http://wiki.scummvm.org/index.php/HOWTO-Reverse_Engineering).
Also, we have our code formatting and code naming conventions. I suggest
reading those, as some of your code does not conform to them at the moment.

I will be lurking and occasionally comment on your commits if you don't
mind.

Also, you may find many of the devs on our IRC channel, so if you need some
specific help on how to address specific problems, you are welcome to join.


Eugene

On 9 March 2018 at 14:10, Ľubomír Remák <[email protected]> wrote:

> Hi,
>
> Just a quick announcement. :-)
> As some of you might know, I've started working on Mutation of J.B.
> engine for ScummVM.
> I'm currently using my scummvm fork on Github [1].
>
> If there are any rules or tips I should know (I've read most of the
> articles about engine development available on the wiki), please do
> let me know.
>
> Thanks!
>
> Lubomir
>
> [1] https://github.com/LubomirR/scummvm/tree/mutationofjb
>
> _______________________________________________
> Scummvm-devel mailing list
> [email protected]
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>

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