Re: New engine for Mutation of J.B.
Ľubomír Remák <[email protected]> Fri, 09 Mar 2018 20:49:41 +0100
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <[email protected]> |
Hi, Thanks for your answer. I've seen http://wiki.scummvm.org/index.php/Code_Formatting_Conventions and I'm trying to abide by it, but looks like I missed something. I will check. Regarding your comments, sure, they will be highly appreciated! Ľubomír V Piatok, 9. marec 2018 o 18:18 +0100, Eugene Sandulenko napísal(a): > Hi Ľubomír, > > This is definitely a good news. > > There are no direct rules for reverse engineering, Paul put some tips > on our Wiki (http://wiki.scummvm.org/index.php/HOWTO-Reverse_Engineer > ing). Also, we have our code formatting and code naming conventions. > I suggest reading those, as some of your code does not conform to > them at the moment. > > I will be lurking and occasionally comment on your commits if you > don't mind. > > Also, you may find many of the devs on our IRC channel, so if you > need some specific help on how to address specific problems, you are > welcome to join. > > > Eugene > > On 9 March 2018 at 14:10, Ľubomír Remák <[email protected]> wrote: > > Hi, > > > > Just a quick announcement. :-) > > As some of you might know, I've started working on Mutation of J.B. > > engine for ScummVM. > > I'm currently using my scummvm fork on Github [1]. > > > > If there are any rules or tips I should know (I've read most of the > > articles about engine development available on the wiki), please do > > let me know. > > > > Thanks! > > > > Lubomir > > > > [1] https://github.com/LubomirR/scummvm/tree/mutationofjb > > > > _______________________________________________ > > Scummvm-devel mailing list > > [email protected] > > http://lists.scummvm.org/listinfo/scummvm-devel > > _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel