Regarding BOLT/Funhouse engine support
"N. E. C." <[email protected]> Sun, 12 Aug 2018 17:52:54 -0700
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAHqaSBK47UUMK-mse+jnrOD1ub0addk9peRxeocqWBcdQuf=4A@mail.gmail.com> |
Hello, I have been developing a ScummVM module for the "BOLT engine" games made by Philips Funhouse: Merlin's Apprentice, Labyrinth of Crete and Hannah Barbera's Cartoon Carnival. The project is hosted at https://github.com/beholdnec/scummvm-funhouse . (formerly scummvm-bolt). It is a work in progress. Currently, the only game supported is Merlin's Apprentice, but this is not in a playable state. I have spoken with director Cliff Johnson; he says that BOLT stands for Binary Object Library Tools, and it is not actually an engine. It's a system for loading resources. It was devised by David Todd and used in several games made by Cinemaware and later Philips under P.O.V. Entertainment. In fact, there is another game that uses BOLT: Voyeur, which is already integrated in ScummVM! However, Voyeur and the Funhouse games use significantly different code, so it is inappropriate to combine the games under one engine. Therefore, I have decided to rename my repo from scummvm-bolt to scummvm-funhouse. This will be known as the Funhouse engine. Please update any existing links. - Nolan _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel