Re: Regarding BOLT/Funhouse engine support

Paul Gilbert <[email protected]> Sun, 12 Aug 2018 19:26:48 -0700
Newsgroups gmane.games.devel.scummvm
Message-ID <CAEkg9RPqz23PEAo3QcZTzwMiDK6TVSVGDcb+uFd63urLT=kwsA@mail.gmail.com>
Thanks for letting us know. I've updated the URL and engine name in the
Wiki accordingly.

DreamMaster.

On Sun, Aug 12, 2018 at 5:53 PM N. E. C. <[email protected]> wrote:

> Hello,
>
> I have been developing a ScummVM module for the "BOLT engine" games
> made by Philips Funhouse: Merlin's Apprentice, Labyrinth of Crete and
> Hannah Barbera's Cartoon Carnival. The project is hosted at
> https://github.com/beholdnec/scummvm-funhouse . (formerly
> scummvm-bolt). It is a work in progress. Currently, the only game
> supported is Merlin's Apprentice, but this is not in a playable state.
>
> I have spoken with director Cliff Johnson; he says that BOLT stands
> for Binary Object Library Tools, and it is not actually an engine.
> It's a system for loading resources. It was devised by David Todd and
> used in several games made by Cinemaware and later Philips under
> P.O.V. Entertainment.
>
> In fact, there is another game that uses BOLT: Voyeur, which is
> already integrated in ScummVM! However, Voyeur and the Funhouse games
> use significantly different code, so it is inappropriate to combine
> the games under one engine.
>
> Therefore, I have decided to rename my repo from scummvm-bolt to
> scummvm-funhouse. This will be known as the Funhouse engine. Please
> update any existing links.
>
> - Nolan
>
> _______________________________________________
> Scummvm-devel mailing list
> [email protected]
> http://lists.scummvm.org/listinfo/scummvm-devel
>

_______________________________________________
Scummvm-devel mailing list
[email protected]
http://lists.scummvm.org/listinfo/scummvm-devel