Re: Regarding BOLT/Funhouse engine support
Paul Gilbert <[email protected]> Sun, 12 Aug 2018 19:26:48 -0700
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAEkg9RPqz23PEAo3QcZTzwMiDK6TVSVGDcb+uFd63urLT=kwsA@mail.gmail.com> |
Thanks for letting us know. I've updated the URL and engine name in the Wiki accordingly. DreamMaster. On Sun, Aug 12, 2018 at 5:53 PM N. E. C. <[email protected]> wrote: > Hello, > > I have been developing a ScummVM module for the "BOLT engine" games > made by Philips Funhouse: Merlin's Apprentice, Labyrinth of Crete and > Hannah Barbera's Cartoon Carnival. The project is hosted at > https://github.com/beholdnec/scummvm-funhouse . (formerly > scummvm-bolt). It is a work in progress. Currently, the only game > supported is Merlin's Apprentice, but this is not in a playable state. > > I have spoken with director Cliff Johnson; he says that BOLT stands > for Binary Object Library Tools, and it is not actually an engine. > It's a system for loading resources. It was devised by David Todd and > used in several games made by Cinemaware and later Philips under > P.O.V. Entertainment. > > In fact, there is another game that uses BOLT: Voyeur, which is > already integrated in ScummVM! However, Voyeur and the Funhouse games > use significantly different code, so it is inappropriate to combine > the games under one engine. > > Therefore, I have decided to rename my repo from scummvm-bolt to > scummvm-funhouse. This will be known as the Funhouse engine. Please > update any existing links. > > - Nolan > > _______________________________________________ > Scummvm-devel mailing list > [email protected] > http://lists.scummvm.org/listinfo/scummvm-devel > _______________________________________________ Scummvm-devel mailing list [email protected] http://lists.scummvm.org/listinfo/scummvm-devel