Re: Fwd: Visual Novel engines - Would it be possible to find a solution?
Michael Kronsteiner <[email protected]> Wed, 30 Jan 2019 10:16:12 +0100
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <[email protected]> |
On Tue, 2019-01-29 at 19:26 +0100, Hubert Maier wrote: > Hi there, > > I'm not sure if this is (will become) a problem on other platforms, > but with the growing engine base it gets harder (for me) to actually > build the whole binary on (probably more than just mine) platforms, > if growing further (at least locally). > the dreamcast port is already split IIRC. i still play on an old version. including even more enginges will make this a 3 disc experience some time. dreamcast hardware is very limited, and unlike amiga, you cannot simply add ram or something. a hdd if youre *very* skilled. im not against its inclusion, but a "splitting" like mr. paul gilbert said would make it more easy on "weaker" platforms to build something that fits your needs. just my 2ยข. im no developer, just a rather silent listener have a nice day :) _______________________________________________ Scummvm-devel mailing list [email protected] https://lists.scummvm.org/listinfo/scummvm-devel