Re: Fwd: Visual Novel engines - Would it be possible to find a solution?

Michael Kronsteiner <[email protected]> Wed, 30 Jan 2019 10:16:12 +0100
Newsgroups gmane.games.devel.scummvm
Message-ID <[email protected]>
On Tue, 2019-01-29 at 19:26 +0100, Hubert Maier wrote:
> Hi there,
>  
> I'm not sure if this is (will become) a problem on other platforms,
> but with the growing engine base it gets harder (for me) to actually
> build the whole binary on (probably more than just mine) platforms,
> if growing further (at least locally).
>  

the dreamcast port is already split IIRC. i still play on an old
version.

including even more enginges will make this a 3 disc experience some
time. dreamcast hardware is very limited, and unlike amiga, you cannot
simply add ram or something. a hdd if youre *very* skilled.

im not against its inclusion, but a "splitting" like mr. paul gilbert
said would make it more easy on "weaker" platforms to build something
that fits your needs.

just my 2ยข. im no developer, just a rather silent listener

have a nice day :)


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