Re: Contributing to ScummVM with an interpreter for Magnetic Scrolls?

Paul Gilbert <[email protected]> Thu, 2 May 2019 09:42:33 +1000
Newsgroups gmane.games.devel.scummvm
Message-ID <CAEkg9RMM2hXkJYwMRLMLJp_wmOLiOO_=7KQcqn_8nepwADPpiQ@mail.gmail.com>
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Man, you weren't kidding about the complexity of the UI. Implementing
something just like that would likely prove difficult in Glk without a lot
of extra extensions to handle overlaying the windows, making them draggable
and so on. Definitely something to leave as low priority for the
foreseeable future :)

Paul.

On Thu, May 2, 2019 at 1:13 AM Torbj=C3=B6rn Andersson <eriktorbjorn@telia.=
com>
wrote:

> The Legend games split the screen into fixed areas, though. The Magnetic
> Windows GUI was basically a window manager (in 640x480 pixels), with
> movable, resizable, potentially overlapping windows. Here is an
> admittedly horrifying screenshot of what it could look like if you
> opened all the possible windows:
>
> http://www.update.uu.se/~d91tan/magnetic-windows.png
>
> I defy anyone to find a sensible layout for all of that! You may think
> you can do it, if you close the "Compass", "Inventory", and "Items in
> room" windows, and for a while you can... and then you realize that not
> every image is the same size, and you have to move the "Graphpics"
> window out of the way...
>
> Torbj=C3=B6rn Andersson
>

>

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<div dir=3D"ltr"><div>Man, you weren&#39;t kidding about the complexity of =
the UI. Implementing something just like that would likely prove difficult =
in Glk without a lot of extra extensions to handle overlaying the windows, =
making them draggable and so on. Definitely something to leave as low prior=
ity for the foreseeable future :)</div><div><br></div><div>Paul.</div><br><=
div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"gmail_attr">On Thu, May=
 2, 2019 at 1:13 AM Torbj=C3=B6rn Andersson &lt;<a href=3D"mailto:eriktorbj=
[email protected]">[email protected]</a>&gt; wrote:<br></div><blockquote c=
lass=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1px soli=
d rgb(204,204,204);padding-left:1ex">The Legend games split the screen into=
 fixed areas, though. The Magnetic <br>
Windows GUI was basically a window manager (in 640x480 pixels), with <br>
movable, resizable, potentially overlapping windows. Here is an <br>
admittedly horrifying screenshot of what it could look like if you <br>
opened all the possible windows:<br>
<br>
<a href=3D"http://www.update.uu.se/~d91tan/magnetic-windows.png" rel=3D"nor=
eferrer" target=3D"_blank">http://www.update.uu.se/~d91tan/magnetic-windows=
.png</a><br>
<br>
I defy anyone to find a sensible layout for all of that! You may think <br>
you can do it, if you close the &quot;Compass&quot;, &quot;Inventory&quot;,=
 and &quot;Items in <br>
room&quot; windows, and for a while you can... and then you realize that no=
t <br>
every image is the same size, and you have to move the &quot;Graphpics&quot=
; <br>
window out of the way...<br>
<br>
Torbj=C3=B6rn Andersson<br></blockquote><blockquote class=3D"gmail_quote" s=
tyle=3D"margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);pad=
ding-left:1ex"><br>
</blockquote></div></div>

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