Re: Contributing to ScummVM with an interpreter for Magnetic Scrolls?
Paul Gilbert <[email protected]> Thu, 2 May 2019 09:42:33 +1000
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAEkg9RMM2hXkJYwMRLMLJp_wmOLiOO_=7KQcqn_8nepwADPpiQ@mail.gmail.com> |
--===============3716829241724021154== Content-Type: multipart/alternative; boundary="000000000000dbfbb90587dc1384" --000000000000dbfbb90587dc1384 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Man, you weren't kidding about the complexity of the UI. Implementing something just like that would likely prove difficult in Glk without a lot of extra extensions to handle overlaying the windows, making them draggable and so on. Definitely something to leave as low priority for the foreseeable future :) Paul. On Thu, May 2, 2019 at 1:13 AM Torbj=C3=B6rn Andersson <eriktorbjorn@telia.= com> wrote: > The Legend games split the screen into fixed areas, though. The Magnetic > Windows GUI was basically a window manager (in 640x480 pixels), with > movable, resizable, potentially overlapping windows. Here is an > admittedly horrifying screenshot of what it could look like if you > opened all the possible windows: > > http://www.update.uu.se/~d91tan/magnetic-windows.png > > I defy anyone to find a sensible layout for all of that! You may think > you can do it, if you close the "Compass", "Inventory", and "Items in > room" windows, and for a while you can... and then you realize that not > every image is the same size, and you have to move the "Graphpics" > window out of the way... > > Torbj=C3=B6rn Andersson > > --000000000000dbfbb90587dc1384 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Man, you weren't kidding about the complexity of = the UI. Implementing something just like that would likely prove difficult = in Glk without a lot of extra extensions to handle overlaying the windows, = making them draggable and so on. Definitely something to leave as low prior= ity for the foreseeable future :)</div><div><br></div><div>Paul.</div><br><= div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"gmail_attr">On Thu, May= 2, 2019 at 1:13 AM Torbj=C3=B6rn Andersson <<a href=3D"mailto:eriktorbj= [email protected]">[email protected]</a>> wrote:<br></div><blockquote c= lass=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1px soli= d rgb(204,204,204);padding-left:1ex">The Legend games split the screen into= fixed areas, though. The Magnetic <br> Windows GUI was basically a window manager (in 640x480 pixels), with <br> movable, resizable, potentially overlapping windows. Here is an <br> admittedly horrifying screenshot of what it could look like if you <br> opened all the possible windows:<br> <br> <a href=3D"http://www.update.uu.se/~d91tan/magnetic-windows.png" rel=3D"nor= eferrer" target=3D"_blank">http://www.update.uu.se/~d91tan/magnetic-windows= .png</a><br> <br> I defy anyone to find a sensible layout for all of that! You may think <br> you can do it, if you close the "Compass", "Inventory",= and "Items in <br> room" windows, and for a while you can... and then you realize that no= t <br> every image is the same size, and you have to move the "Graphpics"= ; <br> window out of the way...<br> <br> Torbj=C3=B6rn Andersson<br></blockquote><blockquote class=3D"gmail_quote" s= tyle=3D"margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);pad= ding-left:1ex"><br> </blockquote></div></div> --000000000000dbfbb90587dc1384-- --===============3716829241724021154== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KU2N1bW12bS1k ZXZlbCBtYWlsaW5nIGxpc3QKU2N1bW12bS1kZXZlbEBsaXN0cy5zY3VtbXZtLm9yZwpodHRwczov L2xpc3RzLnNjdW1tdm0ub3JnL2xpc3RpbmZvL3NjdW1tdm0tZGV2ZWwK --===============3716829241724021154==--