Re: Contributing to ScummVM with an interpreter for Magnetic Scrolls?

dettus <[email protected]> Thu, 2 May 2019 07:32:16 +0200
Newsgroups gmane.games.devel.scummvm
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Haha.


Hopefully as low as possible. Anybody got a shovel? ;)


Thomas

On 5/2/19 1:42 AM, Paul Gilbert wrote:
> Man, you weren't kidding about the complexity of the UI. Implementing 
> something just like that would likely prove difficult in Glk without a 
> lot of extra extensions to handle overlaying the windows, making them 
> draggable and so on. Definitely something to leave as low priority for 
> the foreseeable future :)
>
> Paul.
>
> On Thu, May 2, 2019 at 1:13 AM Torbjörn Andersson 
> <[email protected] <mailto:[email protected]>> wrote:
>
>     The Legend games split the screen into fixed areas, though. The
>     Magnetic
>     Windows GUI was basically a window manager (in 640x480 pixels), with
>     movable, resizable, potentially overlapping windows. Here is an
>     admittedly horrifying screenshot of what it could look like if you
>     opened all the possible windows:
>
>     http://www.update.uu.se/~d91tan/magnetic-windows.png
>
>     I defy anyone to find a sensible layout for all of that! You may
>     think
>     you can do it, if you close the "Compass", "Inventory", and "Items in
>     room" windows, and for a while you can... and then you realize
>     that not
>     every image is the same size, and you have to move the "Graphpics"
>     window out of the way...
>
>     Torbjörn Andersson
>
>
>
> _______________________________________________
> Scummvm-devel mailing list
> [email protected]
> https://lists.scummvm.org/listinfo/scummvm-devel

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    <p>Haha.</p>
    <p><br>
    </p>
    <p>Hopefully as low as possible. Anybody got a shovel? ;)<br>
    </p>
    <p><br>
    </p>
    <p>Thomas<br>
    </p>
    <div class="moz-cite-prefix">On 5/2/19 1:42 AM, Paul Gilbert wrote:<br>
    </div>
    <blockquote type="cite"
cite="mid:CAEkg9RMM2hXkJYwMRLMLJp_wmOLiOO_=7KQcqn_8nepwADPpiQ@mail.gmail.com">
      <meta http-equiv="content-type" content="text/html; charset=UTF-8">
      <div dir="ltr">
        <div>Man, you weren't kidding about the complexity of the UI.
          Implementing something just like that would likely prove
          difficult in Glk without a lot of extra extensions to handle
          overlaying the windows, making them draggable and so on.
          Definitely something to leave as low priority for the
          foreseeable future :)</div>
        <div><br>
        </div>
        <div>Paul.</div>
        <br>
        <div class="gmail_quote">
          <div dir="ltr" class="gmail_attr">On Thu, May 2, 2019 at 1:13
            AM Torbjörn Andersson &lt;<a
              href="mailto:[email protected]"
              moz-do-not-send="true">[email protected]</a>&gt;
            wrote:<br>
          </div>
          <blockquote class="gmail_quote" style="margin:0px 0px 0px
            0.8ex;border-left:1px solid
            rgb(204,204,204);padding-left:1ex">The Legend games split
            the screen into fixed areas, though. The Magnetic <br>
            Windows GUI was basically a window manager (in 640x480
            pixels), with <br>
            movable, resizable, potentially overlapping windows. Here is
            an <br>
            admittedly horrifying screenshot of what it could look like
            if you <br>
            opened all the possible windows:<br>
            <br>
            <a
              href="http://www.update.uu.se/~d91tan/magnetic-windows.png"
              rel="noreferrer" target="_blank" moz-do-not-send="true">http://www.update.uu.se/~d91tan/magnetic-windows.png</a><br>
            <br>
            I defy anyone to find a sensible layout for all of that! You
            may think <br>
            you can do it, if you close the "Compass", "Inventory", and
            "Items in <br>
            room" windows, and for a while you can... and then you
            realize that not <br>
            every image is the same size, and you have to move the
            "Graphpics" <br>
            window out of the way...<br>
            <br>
            Torbjörn Andersson<br>
          </blockquote>
          <blockquote class="gmail_quote" style="margin:0px 0px 0px
            0.8ex;border-left:1px solid
            rgb(204,204,204);padding-left:1ex"><br>
          </blockquote>
        </div>
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      <pre class="moz-quote-pre" wrap="">_______________________________________________
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</pre>
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