Re: Contributing to ScummVM with an interpreter for Magnetic Scrolls?

dettus <[email protected]> Wed, 8 May 2019 09:44:17 +0200
Newsgroups gmane.games.devel.scummvm
Message-ID <[email protected]>
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"Game is Open" "Oh! And the Graphics File is present To" :)


Thank you Paul!


Thomas


On 5/7/19 8:39 AM, Paul Gilbert wrote:
> Oh, and I've made it a new sub-folder "magnetic2", and likewise a 
> "Magnetic2" namespace to differentiate it from the work already done 
> on the existing Magnetic sub-engine for Gargoyle.
>
> Paul.
>
> On Tue, May 7, 2019 at 4:33 PM Paul Gilbert <[email protected] 
> <mailto:[email protected]>> wrote:
>
>     As Filippos mentioned, you create our own branch and work on that.
>     As you requested, to get you going, I've created a new branch at
>     http://github.com/dreammaster/scummvm.git called "magnetic". If
>     you make your own branch for it, you'll find it already has
>     detection entries added into it for the games, and everything
>     hooked up and ready to go to call the runGame() method. Have at
>     it. :)
>
>     Paul.
>
>     On Tue, May 7, 2019 at 8:14 AM Filippos Karapetis
>     <[email protected] <mailto:[email protected]>> wrote:
>
>
>
>         On Mon, 6 May 2019 at 08:09, dettus <[email protected]
>         <mailto:[email protected]>> wrote:
>
>             ONE MORE QUESTION THOUGH:
>
>             4) What is the policy with rookie developers like me, in
>             general? Should I just clone code from the git repository,
>             commit/push/pull my changes? Or do you guys create a
>             branch? And merge the code over after a reviewing process
>             or something?
>
>
>         You work in a separate branch, and when you feel that your
>         code is mature enough, create a pull request, so that your
>         code can get reviewed and merged
>
>         Regards
>         Filippos
>
>         -- 
>         "Experience is the name every one gives to their mistakes" -
>         Oscar Wilde
>         _______________________________________________
>         Scummvm-devel mailing list
>         [email protected]
>         <mailto:[email protected]>
>         https://lists.scummvm.org/listinfo/scummvm-devel
>
>
> _______________________________________________
> Scummvm-devel mailing list
> [email protected]
> https://lists.scummvm.org/listinfo/scummvm-devel

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    <p>"Game is Open" "Oh! And the Graphics File is present To" :)</p>
    <p><br>
    </p>
    <p>Thank you Paul!</p>
    <p><br>
    </p>
    <p>Thomas</p>
    <p><br>
    </p>
    <div class="moz-cite-prefix">On 5/7/19 8:39 AM, Paul Gilbert wrote:<br>
    </div>
    <blockquote type="cite"
cite="mid:CAEkg9RMT5ftb9VoJMEosHe47+GeTrpUd97gB6R8D3FC6p1cWFQ@mail.gmail.com">
      <meta http-equiv="content-type" content="text/html; charset=UTF-8">
      <div dir="ltr">Oh, and I've made it a new sub-folder "magnetic2",
        and likewise a "Magnetic2" namespace to differentiate it from
        the work already done on the existing Magnetic sub-engine for
        Gargoyle.
        <div><br>
        </div>
        <div>Paul.</div>
      </div>
      <br>
      <div class="gmail_quote">
        <div dir="ltr" class="gmail_attr">On Tue, May 7, 2019 at 4:33 PM
          Paul Gilbert &lt;<a href="mailto:[email protected]"
            moz-do-not-send="true">[email protected]</a>&gt; wrote:<br>
        </div>
        <blockquote class="gmail_quote" style="margin:0px 0px 0px
          0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
          <div dir="ltr">As Filippos mentioned, you create our own
            branch and work on that. As you requested, to get you going,
            I've created a new branch at <a
              href="http://github.com/dreammaster/scummvm.git"
              target="_blank" moz-do-not-send="true">http://github.com/dreammaster/scummvm.git</a>
            called "magnetic". If you make your own branch for it,
            you'll find it already has detection entries added into it
            for the games, and everything hooked up and ready to go to
            call the runGame() method. Have at it. :)
            <div><br>
            </div>
            <div>Paul.</div>
          </div>
          <br>
          <div class="gmail_quote">
            <div dir="ltr" class="gmail_attr">On Tue, May 7, 2019 at
              8:14 AM Filippos Karapetis &lt;<a
                href="mailto:[email protected]" target="_blank"
                moz-do-not-send="true">[email protected]</a>&gt; wrote:<br>
            </div>
            <blockquote class="gmail_quote" style="margin:0px 0px 0px
              0.8ex;border-left:1px solid
              rgb(204,204,204);padding-left:1ex">
              <div><br>
              </div>
              <div><br>
                <div class="gmail_quote">
                  <div dir="ltr" class="gmail_attr">On Mon, 6 May 2019
                    at 08:09, dettus &lt;<a
                      href="mailto:[email protected]" target="_blank"
                      moz-do-not-send="true">[email protected]</a>&gt;
                    wrote:<br>
                  </div>
                  <blockquote class="gmail_quote" style="margin:0px 0px
                    0px 0.8ex;border-left:1px solid
                    rgb(204,204,204);padding-left:1ex">
                    <div bgcolor="#FFFFFF">
                      <p>ONE MORE QUESTION THOUGH:<br>
                      </p>
                      <p>4) What is the policy with rookie developers
                        like me, in general? Should I just clone code
                        from the git repository, commit/push/pull my
                        changes? Or do you guys create a branch? And
                        merge the code over after a reviewing process or
                        something?</p>
                    </div>
                  </blockquote>
                  <div dir="auto"><br>
                  </div>
                  <div dir="auto">You work in a separate branch, and
                    when you feel that your code is mature enough,
                    create a pull request, so that your code can get
                    reviewed and merged</div>
                  <div dir="auto"><br>
                  </div>
                  <div dir="auto">Regards</div>
                  <div dir="auto">Filippos</div>
                  <div dir="auto"><br>
                  </div>
                </div>
              </div>
              -- <br>
              <div dir="ltr"
class="gmail-m_8668754604151963312gmail-m_-4558293230750501553gmail_signature">"Experience
                is the name every one gives to their mistakes" - Oscar
                Wilde </div>
              _______________________________________________<br>
              Scummvm-devel mailing list<br>
              <a href="mailto:[email protected]"
                target="_blank" moz-do-not-send="true">[email protected]</a><br>
              <a href="https://lists.scummvm.org/listinfo/scummvm-devel"
                rel="noreferrer" target="_blank" moz-do-not-send="true">https://lists.scummvm.org/listinfo/scummvm-devel</a><br>
            </blockquote>
          </div>
        </blockquote>
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      <pre class="moz-quote-pre" wrap="">_______________________________________________
Scummvm-devel mailing list
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