Here comes a new challenger
"Daniel (SupSuper)" <[email protected]> Wed, 5 Jun 2019 15:32:37 +0100
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAOkobi94F3AhkVr+3guXMf3y5AM435ha7EE-e2aPL6fx3MvOFA@mail.gmail.com> |
--===============7460183486398333597== Content-Type: multipart/alternative; boundary="000000000000922182058a9479fa" --000000000000922182058a9479fa Content-Type: text/plain; charset="UTF-8" Hello everyone, My name's Daniel (aka SupSuper) and I've been invited to assist with Windows development on ScummVM as well as new engines. Currently I'm working on the Jack Orlando engine and helping out where I can with various Win32 fixes and improvements. I've always been a fan of old PC games, been playing them since the 90s, and learned about ScummVM when trying to replay the LucasArts classics. After founding OpenXcom I realized game preservation needs all the help it can get, so I've been getting into reverse-engineering and porting old code, and applying those skills to ScummVM seemed like the next logical step. Looking forward to working with you, I'll be hanging out on IRC / Discord / etc so feel free to reach out if there's anything I can help with. I live in Portugal so mind the GMT timezone. I'm primarily a Windows / C++ / C# programmer but can poke in other areas if really necessary. Thanks for this opportunity! --000000000000922182058a9479fa Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">Hello everyone,<div><br></div><div>My name's Daniel (a= ka SupSuper) and I've been invited to assist with Windows development o= n ScummVM as well as new engines. Currently I'm working on the Jack Orl= ando engine and helping out where I can with various Win32 fixes and improv= ements.</div><div><br></div><div>I've always been a fan of old PC games= , been playing them since the 90s, and learned about ScummVM when trying to= replay the LucasArts classics. After founding OpenXcom I realized game pre= servation needs all the help it can get, so I've been getting into reve= rse-engineering and porting old code, and applying those skills to ScummVM = seemed like the next logical step.</div><div><br></div><div>Looking forward= to working with you, I'll be hanging out on IRC / Discord / etc so fee= l free to reach out if there's anything I can help with. I live in Port= ugal so mind the GMT timezone. I'm primarily a Windows / C++ / C# progr= ammer but can poke in other areas if really necessary.</div><div><br></div>= <div>Thanks for this opportunity!</div></div> --000000000000922182058a9479fa-- --===============7460183486398333597== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KU2N1bW12bS1k ZXZlbCBtYWlsaW5nIGxpc3QKU2N1bW12bS1kZXZlbEBsaXN0cy5zY3VtbXZtLm9yZwpodHRwczov L2xpc3RzLnNjdW1tdm0ub3JnL2xpc3RpbmZvL3NjdW1tdm0tZGV2ZWwK --===============7460183486398333597==--