Re: Here comes a new challenger

Eugene Sandulenko <[email protected]> Wed, 5 Jun 2019 23:20:43 +0200
Newsgroups gmane.games.devel.scummvm
Message-ID <CAJG28-aVRnLKE5fdHkMFZmUEjwFWUi4G2Akrbn0R2Adqevz-HA@mail.gmail.com>
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Welcome to the team, Daniel!


Eugene

On Wed, 5 Jun 2019 at 16:33, Daniel (SupSuper) <[email protected]> wrote:

> Hello everyone,
>
> My name's Daniel (aka SupSuper) and I've been invited to assist with
> Windows development on ScummVM as well as new engines. Currently I'm
> working on the Jack Orlando engine and helping out where I can with various
> Win32 fixes and improvements.
>
> I've always been a fan of old PC games, been playing them since the 90s,
> and learned about ScummVM when trying to replay the LucasArts classics.
> After founding OpenXcom I realized game preservation needs all the help it
> can get, so I've been getting into reverse-engineering and porting old
> code, and applying those skills to ScummVM seemed like the next logical
> step.
>
> Looking forward to working with you, I'll be hanging out on IRC / Discord
> / etc so feel free to reach out if there's anything I can help with. I live
> in Portugal so mind the GMT timezone. I'm primarily a Windows / C++ / C#
> programmer but can poke in other areas if really necessary.
>
> Thanks for this opportunity!
> _______________________________________________
> Scummvm-devel mailing list
> [email protected]
> https://lists.scummvm.org/listinfo/scummvm-devel
>

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<div dir=3D"ltr">Welcome to the team, Daniel!<div><br></div><div><br></div>=
<div>Eugene</div></div><br><div class=3D"gmail_quote"><div dir=3D"ltr" clas=
s=3D"gmail_attr">On Wed, 5 Jun 2019 at 16:33, Daniel (SupSuper) &lt;<a href=
=3D"mailto:[email protected]">[email protected]</a>&gt; wrote:<br></div><=
blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-l=
eft:1px solid rgb(204,204,204);padding-left:1ex"><div dir=3D"ltr">Hello eve=
ryone,<div><br></div><div>My name&#39;s Daniel (aka SupSuper) and I&#39;ve =
been invited to assist with Windows development on ScummVM as well as new e=
ngines. Currently I&#39;m working on the Jack Orlando engine and helping ou=
t where I can with various Win32 fixes and improvements.</div><div><br></di=
v><div>I&#39;ve always been a fan of old PC games, been playing them since =
the 90s, and learned about ScummVM when trying to replay the LucasArts clas=
sics. After founding OpenXcom I realized game preservation needs all the he=
lp it can get, so I&#39;ve been getting into reverse-engineering and portin=
g old code, and applying those skills to ScummVM seemed like the next logic=
al step.</div><div><br></div><div>Looking forward to working with you, I&#3=
9;ll be hanging out on IRC / Discord / etc so feel free to reach out if the=
re&#39;s anything I can help with. I live in Portugal so mind the GMT timez=
one. I&#39;m primarily a Windows / C++ / C# programmer but can poke in othe=
r areas if really necessary.</div><div><br></div><div>Thanks for this oppor=
tunity!</div></div>
_______________________________________________<br>
Scummvm-devel mailing list<br>
<a href=3D"mailto:[email protected]" target=3D"_blank">Scummv=
[email protected]</a><br>
<a href=3D"https://lists.scummvm.org/listinfo/scummvm-devel" rel=3D"norefer=
rer" target=3D"_blank">https://lists.scummvm.org/listinfo/scummvm-devel</a>=
<br>
</blockquote></div>

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