Re: Here comes a new challenger
Filippos Karapetis <[email protected]> Thu, 6 Jun 2019 06:44:34 +0300
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAF39qah4V5UPEdt6Xf91VyPuFCoYcir=dtoB-4jVK9qYOCDATg@mail.gmail.com> |
--===============6702610970645262314== Content-Type: multipart/alternative; boundary="000000000000f9239f058a9f882c" --000000000000f9239f058a9f882c Content-Type: text/plain; charset="UTF-8" Welcome to the team! :) Glad to have you on board Regards Filippos On Thu, 6 Jun 2019 at 00:21, Eugene Sandulenko <[email protected]> wrote: > Welcome to the team, Daniel! > > > Eugene > > On Wed, 5 Jun 2019 at 16:33, Daniel (SupSuper) <[email protected]> wrote: > >> Hello everyone, >> >> My name's Daniel (aka SupSuper) and I've been invited to assist with >> Windows development on ScummVM as well as new engines. Currently I'm >> working on the Jack Orlando engine and helping out where I can with various >> Win32 fixes and improvements. >> >> I've always been a fan of old PC games, been playing them since the 90s, >> and learned about ScummVM when trying to replay the LucasArts classics. >> After founding OpenXcom I realized game preservation needs all the help it >> can get, so I've been getting into reverse-engineering and porting old >> code, and applying those skills to ScummVM seemed like the next logical >> step. >> >> Looking forward to working with you, I'll be hanging out on IRC / Discord >> / etc so feel free to reach out if there's anything I can help with. I live >> in Portugal so mind the GMT timezone. I'm primarily a Windows / C++ / C# >> programmer but can poke in other areas if really necessary. >> >> Thanks for this opportunity! >> _______________________________________________ >> Scummvm-devel mailing list >> [email protected] >> https://lists.scummvm.org/listinfo/scummvm-devel >> > _______________________________________________ > Scummvm-devel mailing list > [email protected] > https://lists.scummvm.org/listinfo/scummvm-devel > -- "Experience is the name every one gives to their mistakes" - Oscar Wilde --000000000000f9239f058a9f882c Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div><div dir=3D"auto">Welcome to the team! :) Glad to have you on board</d= iv></div><div dir=3D"auto"><br></div><div dir=3D"auto">Regards</div><div di= r=3D"auto">Filippos</div><div><br><div class=3D"gmail_quote"><div dir=3D"lt= r" class=3D"gmail_attr">On Thu, 6 Jun 2019 at 00:21, Eugene Sandulenko <= <a href=3D"mailto:[email protected]">[email protected]</a>> wrote:<br>= </div><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-l= eft:1px #ccc solid;padding-left:1ex"><div dir=3D"ltr">Welcome to the team, = Daniel!</div><div dir=3D"ltr"><div><br></div><div><br></div><div>Eugene</di= v></div><br><div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"gmail_attr= ">On Wed, 5 Jun 2019 at 16:33, Daniel (SupSuper) <<a href=3D"mailto:sups= [email protected]" target=3D"_blank">[email protected]</a>> wrote:<br></di= v><blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;borde= r-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir=3D"ltr">Hello = everyone,<div><br></div><div>My name's Daniel (aka SupSuper) and I'= ve been invited to assist with Windows development on ScummVM as well as ne= w engines. Currently I'm working on the Jack Orlando engine and helping= out where I can with various Win32 fixes and improvements.</div><div><br><= /div><div>I've always been a fan of old PC games, been playing them sin= ce the 90s, and learned about ScummVM when trying to replay the LucasArts c= lassics. After founding OpenXcom I realized game preservation needs all the= help it can get, so I've been getting into reverse-engineering and por= ting old code, and applying those skills to ScummVM seemed like the next lo= gical step.</div><div><br></div><div>Looking forward to working with you, I= 'll be hanging out on IRC / Discord / etc so feel free to reach out if = there's anything I can help with. I live in Portugal so mind the GMT ti= mezone. I'm primarily a Windows / C++ / C# programmer but can poke in o= ther areas if really necessary.</div><div><br></div><div>Thanks for this op= portunity!</div></div> _______________________________________________<br> Scummvm-devel mailing list<br> <a href=3D"mailto:[email protected]" target=3D"_blank">Scummv= [email protected]</a><br> <a href=3D"https://lists.scummvm.org/listinfo/scummvm-devel" rel=3D"norefer= rer" target=3D"_blank">https://lists.scummvm.org/listinfo/scummvm-devel</a>= <br> </blockquote></div> _______________________________________________<br> Scummvm-devel mailing list<br> <a href=3D"mailto:[email protected]" target=3D"_blank">Scummv= [email protected]</a><br> <a href=3D"https://lists.scummvm.org/listinfo/scummvm-devel" rel=3D"norefer= rer" target=3D"_blank">https://lists.scummvm.org/listinfo/scummvm-devel</a>= <br> </blockquote></div></div>-- <br><div dir=3D"ltr" class=3D"gmail_signature" = data-smartmail=3D"gmail_signature">"Experience is the name every one g= ives to their mistakes" - Oscar Wilde </div> --000000000000f9239f058a9f882c-- --===============6702610970645262314== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KU2N1bW12bS1k ZXZlbCBtYWlsaW5nIGxpc3QKU2N1bW12bS1kZXZlbEBsaXN0cy5zY3VtbXZtLm9yZwpodHRwczov L2xpc3RzLnNjdW1tdm0ub3JnL2xpc3RpbmZvL3NjdW1tdm0tZGV2ZWwK --===============6702610970645262314==--