Re: [scummvm/scummvm] SUPERNOVA: Add support for Mission Supernova 2 (#1744)
Paul Gilbert <[email protected]> Fri, 12 Jul 2019 11:59:21 -0700
| Newsgroups | gmane.games.devel.scummvm |
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| Message-ID | <CAEkg9ROL1=0bJvyevXBeEwj8ijeNp6MKNOJf2agHfnPu-Kf9-Q@mail.gmail.com> |
--===============1766479791980697919== Content-Type: multipart/alternative; boundary="0000000000009e962d058d808332" --0000000000009e962d058d808332 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable I concur. Having a separate detection only make sense for cases like Blade Runner where significant new content is being made available. For Supernova, it makes more sense to simply have it as an engine option. And I'd suggest having it active by default.. i.e. give users a more pleasant gaming experience, and only do a strict match to the original if they explicitly toggle the engine option. DreamMaster. On Fri, Jul 12, 2019 at 9:44 AM Lothar Serra Mari <[email protected]= > wrote: > @vyzigold <https://github.com/vyzigold>: Thanks for your contribution, > looking forward to it! > > Also since I am not sure what is best, I will ask the question here and > see what others think: @vyzigold <https://github.com/vyzigold> has added > an optional improved mode in ScummVM to remove some of the tedious > repetitions in the game (such as doing the same sequence of actions again > and again each time we have to pass through the airlock room in the first > game), adding shortcuts (such as using the number keys to select verbs), > and a few other improvements. Currently this is implemented as a separate > detection entry, but I am wondering if it would be better to make it an > engine option instead. > > I think making it an engine option would be a better integration as > separate detection entries. > > =E2=80=94 > You are receiving this because you are subscribed to this thread. > Reply to this email directly, view it on GitHub > <https://github.com/scummvm/scummvm/pull/1744?email_source=3Dnotification= s&email_token=3DAAEG67AJ24ZJVPPIF7VJHPTP7CYGVA5CNFSM4IBT6D22YY3PNVWWK3TUL52= HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGODZ2IYEI#issuecomment-510954513= >, > or mute the thread > <https://github.com/notifications/unsubscribe-auth/AAEG67CADXTDUBY5WSFKHC= 3P7CYGVANCNFSM4IBT6D2Q> > . > --0000000000009e962d058d808332 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">I concur. Having a separate detection only make sense for = cases like Blade Runner where significant new content is being made availab= le. For Supernova, it makes more sense to simply have it as an engine optio= n. And I'd suggest having it active by default.. i.e. give users a more= pleasant gaming experience, and only do a strict match to the original if = they explicitly toggle the engine option.<div><br></div><div>DreamMaster.</= div></div><br><div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"gmail_at= tr">On Fri, Jul 12, 2019 at 9:44 AM Lothar Serra Mari <<a href=3D"mailto= :[email protected]">[email protected]</a>> wrote:<br></div= ><blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border= -left:1px solid rgb(204,204,204);padding-left:1ex"><p><a class=3D"gmail-m_1= 842359907894921045user-mention" href=3D"https://github.com/vyzigold" target= =3D"_blank">@vyzigold</a>: Thanks for your contribution, looking forward to= it!</p> <blockquote> <p>Also since I am not sure what is best, I will ask the question here and = see what others think: <a class=3D"gmail-m_1842359907894921045user-mention"= href=3D"https://github.com/vyzigold" target=3D"_blank">@vyzigold</a> has a= dded an optional improved mode in ScummVM to remove some of the tedious rep= etitions in the game (such as doing the same sequence of actions again and = again each time we have to pass through the airlock room in the first game)= , adding shortcuts (such as using the number keys to select verbs), and a f= ew other improvements. Currently this is implemented as a separate detectio= n entry, but I am wondering if it would be better to make it an engine opti= on instead.</p> </blockquote> <p>I think making it an engine option would be a better integration as sepa= rate detection entries.</p> <p style=3D"font-size:small;color:rgb(102,102,102)">=E2=80=94<br>You are re= ceiving this because you are subscribed to this thread.<br>Reply to this em= ail directly, <a href=3D"https://github.com/scummvm/scummvm/pull/1744?email= _source=3Dnotifications&email_token=3DAAEG67AJ24ZJVPPIF7VJHPTP7CYGVA5CN= FSM4IBT6D22YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGODZ2I= YEI#issuecomment-510954513" target=3D"_blank">view it on GitHub</a>, or <a = href=3D"https://github.com/notifications/unsubscribe-auth/AAEG67CADXTDUBY5W= SFKHC3P7CYGVANCNFSM4IBT6D2Q" target=3D"_blank">mute the thread</a>.<img src= =3D"https://github.com/notifications/beacon/AAEG67HYEHEXXQSVD6PIET3P7CYGVA5= CNFSM4IBT6D22YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGODZ= 2IYEI.gif" height=3D"1" width=3D"1" alt=3D""></p> </blockquote></div> --0000000000009e962d058d808332-- --===============1766479791980697919== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Scummvm-devel mailing list [email protected] https://lists.scummvm.org/listinfo/scummvm-devel --===============1766479791980697919==--