Proposed Schedule for 2.1.0

Eugene Sandulenko <[email protected]> Sun, 8 Sep 2019 10:53:16 +0200
Newsgroups gmane.games.devel.scummvm
Message-ID <CAJG28-bOBjokDo=2fTk4cmAyKWYgg0=Rmtb2Gnip09C1367iaA@mail.gmail.com>
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Hi Team,

It is long overdue to start the release cycle for 2.1.0.

Here is my proposal:

9 Sept, Mon: Release cycle start, a minimal list of release crytical bugs
published. Announcement, invitation for the GUI translators to update.
15 Sept, Sun: Branch, from now on all the bugfixes must be backported.
Porters start to test their builds
27 Sept, Fri: Tagging. Porters start to submit their builds
6 October, Release

Besides expressing your thoughts on the schedule, let's discuss the release
codename. I think Blade Runner is one of the pivotal games in this release.


Eugene

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<div dir=3D"ltr">Hi Team,<div><br></div><div>It is long overdue to start th=
e release cycle for 2.1.0.</div><div><br></div><div>Here is my proposal:</d=
iv><div><br></div><div>9 Sept, Mon: Release cycle start, a minimal list of =
release crytical bugs published. Announcement, invitation for the GUI trans=
lators to update.</div><div>15 Sept, Sun: Branch, from now on all the bugfi=
xes must be backported. Porters start to test their builds</div><div>27 Sep=
t, Fri: Tagging. Porters start to submit their builds</div><div>6 October, =
Release</div><div><br></div><div>Besides expressing your thoughts on the sc=
hedule, let&#39;s discuss the release codename. I think Blade Runner is one=
 of the pivotal games in this release.</div><div><br></div><div><br></div><=
div>Eugene</div><div><br></div></div>

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