Re: Proposed Schedule for 2.1.0
Matan Bareket <[email protected]> Sun, 8 Sep 2019 08:55:08 -0400
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAJF4eF6cPRxvAbeEEJ6wNG25JMe10=kf0odp9SQvTmvxvR-3gA@mail.gmail.com> |
--===============5339901755990931849== Content-Type: multipart/alternative; boundary="000000000000e736e105920a2f88" --000000000000e736e105920a2f88 Content-Type: text/plain; charset="UTF-8" ScummVM 2.1.0: Electric Boogaloo On Sun, Sep 8, 2019 at 5:40 AM Lothar Serra Mari <[email protected]> wrote: > Hi Eugene, > > > 9 Sept, Mon: Release cycle start, a minimal list of release crytical > > bugs published. Announcement, invitation for the GUI translators to > update. > > 15 Sept, Sun: Branch, from now on all the bugfixes must be backported. > > Porters start to test their builds > > 27 Sept, Fri: Tagging. Porters start to submit their builds > > 6 October, Release > > I think that's a reasonable schedule for the new release and I agree > with it. > > > Besides expressing your thoughts on the schedule, let's discuss the > > release codename. I think Blade Runner is one of the pivotal games in > > this release. > > > > Considering "Blade Runner" as the "main event" of SCummVM 2.1.0, I vote for > > "Electric Sheep" or > "The Electric Release" > > as a release codename. > > Lothar > > _______________________________________________ > Scummvm-devel mailing list > [email protected] > https://lists.scummvm.org/listinfo/scummvm-devel > --000000000000e736e105920a2f88 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">ScummVM 2.1.0: Electric Boogaloo<br></div><br><div class= =3D"gmail_quote"><div dir=3D"ltr" class=3D"gmail_attr">On Sun, Sep 8, 2019 = at 5:40 AM Lothar Serra Mari <<a href=3D"mailto:[email protected]">ls= [email protected]</a>> wrote:<br></div><blockquote class=3D"gmail_quote= " style=3D"margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);= padding-left:1ex">Hi Eugene,<br> <br> > 9 Sept, Mon: Release cycle start, a minimal list of release crytical<b= r> > bugs published. Announcement, invitation for the GUI translators to up= date.<br> > 15 Sept, Sun: Branch, from now on all the bugfixes must be backported.= <br> > Porters start to test their builds<br> > 27 Sept, Fri: Tagging. Porters start to submit their builds<br> > 6 October, Release<br> <br> I think that's a reasonable schedule for the new release and I agree<br= > with it.<br> <br> > Besides expressing your thoughts on the schedule, let's discuss th= e<br> > release codename. I think Blade Runner is one of the pivotal games in<= br> > this release.<br> > <br> <br> Considering "Blade Runner" as the "main event" of SCumm= VM 2.1.0, I vote for<br> <br> =C2=A0 =C2=A0 =C2=A0 =C2=A0 "Electric Sheep" or<br> =C2=A0 =C2=A0 =C2=A0 =C2=A0 "The Electric Release"<br> <br> as a release codename.<br> <br> Lothar<br> <br> _______________________________________________<br> Scummvm-devel mailing list<br> <a href=3D"mailto:[email protected]" target=3D"_blank">Scummv= [email protected]</a><br> <a href=3D"https://lists.scummvm.org/listinfo/scummvm-devel" rel=3D"norefer= rer" target=3D"_blank">https://lists.scummvm.org/listinfo/scummvm-devel</a>= <br> </blockquote></div> --000000000000e736e105920a2f88-- --===============5339901755990931849== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Scummvm-devel mailing list [email protected] https://lists.scummvm.org/listinfo/scummvm-devel --===============5339901755990931849==--