Re: Proposed Schedule for 2.1.0

Filippos Karapetis <[email protected]> Sun, 8 Sep 2019 17:03:25 +0300
Newsgroups gmane.games.devel.scummvm
Message-ID <CAF39qahLMHfTGNzrpD5ahZm04Xh6gphcVi-0u2LDG5=4ih50hw@mail.gmail.com>
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I concur with the release schedule. =E2=80=9CElectric sheep=E2=80=9D is the=
 best codename
suggestion so far

Regards
Filippos

On Sun, 8 Sep 2019 at 15:55, Matan Bareket <[email protected]> wrote:

> ScummVM 2.1.0: Electric Boogaloo
>
> On Sun, Sep 8, 2019 at 5:40 AM Lothar Serra Mari <[email protected]>
> wrote:
>
>> Hi Eugene,
>>
>> > 9 Sept, Mon: Release cycle start, a minimal list of release crytical
>> > bugs published. Announcement, invitation for the GUI translators to
>> update.
>> > 15 Sept, Sun: Branch, from now on all the bugfixes must be backported.
>> > Porters start to test their builds
>> > 27 Sept, Fri: Tagging. Porters start to submit their builds
>> > 6 October, Release
>>
>> I think that's a reasonable schedule for the new release and I agree
>> with it.
>>
>> > Besides expressing your thoughts on the schedule, let's discuss the
>> > release codename. I think Blade Runner is one of the pivotal games in
>> > this release.
>> >
>>
>> Considering "Blade Runner" as the "main event" of SCummVM 2.1.0, I vote
>> for
>>
>>         "Electric Sheep" or
>>         "The Electric Release"
>>
>> as a release codename.
>>
>> Lothar
>>
>> _______________________________________________
>> Scummvm-devel mailing list
>> [email protected]
>> https://lists.scummvm.org/listinfo/scummvm-devel
>>
> _______________________________________________
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<div><div dir=3D"auto">I concur with the release schedule. =E2=80=9CElectri=
c sheep=E2=80=9D is the best codename suggestion so far</div></div><div dir=
=3D"auto"><br></div><div dir=3D"auto">Regards</div><div dir=3D"auto">Filipp=
os</div><div><br><div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"gmail=
_attr">On Sun, 8 Sep 2019 at 15:55, Matan Bareket &lt;<a href=3D"mailto:mat=
[email protected]">[email protected]</a>&gt; wrote:<br></div><blockquote cla=
ss=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;pa=
dding-left:1ex"><div dir=3D"ltr">ScummVM 2.1.0: Electric Boogaloo<br></div>=
<br><div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"gmail_attr">On Sun=
, Sep 8, 2019 at 5:40 AM Lothar Serra Mari &lt;<a href=3D"mailto:lserramari=
@gmail.com" target=3D"_blank">[email protected]</a>&gt; wrote:<br></div>=
<blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-=
left:1px solid rgb(204,204,204);padding-left:1ex">Hi Eugene,<br>
<br>
&gt; 9 Sept, Mon: Release cycle start, a minimal list of release crytical<b=
r>
&gt; bugs published. Announcement, invitation for the GUI translators to up=
date.<br>
&gt; 15 Sept, Sun: Branch, from now on all the bugfixes must be backported.=
<br>
&gt; Porters start to test their builds<br>
&gt; 27 Sept, Fri: Tagging. Porters start to submit their builds<br>
&gt; 6 October, Release<br>
<br>
I think that&#39;s a reasonable schedule for the new release and I agree<br=
>
with it.<br>
<br>
&gt; Besides expressing your thoughts on the schedule, let&#39;s discuss th=
e<br>
&gt; release codename. I think Blade Runner is one of the pivotal games in<=
br>
&gt; this release.<br>
&gt; <br>
<br>
Considering &quot;Blade Runner&quot; as the &quot;main event&quot; of SCumm=
VM 2.1.0, I vote for<br>
<br>
=C2=A0 =C2=A0 =C2=A0 =C2=A0 &quot;Electric Sheep&quot; or<br>
=C2=A0 =C2=A0 =C2=A0 =C2=A0 &quot;The Electric Release&quot;<br>
<br>
as a release codename.<br>
<br>
Lothar<br>
<br>
_______________________________________________<br>
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<a href=3D"mailto:[email protected]" target=3D"_blank">Scummv=
[email protected]</a><br>
<a href=3D"https://lists.scummvm.org/listinfo/scummvm-devel" rel=3D"norefer=
rer" target=3D"_blank">https://lists.scummvm.org/listinfo/scummvm-devel</a>=
<br>
</blockquote></div>
_______________________________________________<br>
Scummvm-devel mailing list<br>
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rer" target=3D"_blank">https://lists.scummvm.org/listinfo/scummvm-devel</a>=
<br>
</blockquote></div></div>-- <br><div dir=3D"ltr" class=3D"gmail_signature" =
data-smartmail=3D"gmail_signature">&quot;Experience is the name every one g=
ives to their mistakes&quot; - Oscar Wilde </div>

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