Re: Proposed Schedule for 2.1.0

Eugene Sandulenko <[email protected]> Sun, 8 Sep 2019 20:55:56 +0200
Newsgroups gmane.games.devel.scummvm
Message-ID <CAJG28-aAkyuHsy=ESEgEWDoVi+gEBLqNPLSsXs-zWFtHnK=evg@mail.gmail.com>
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Sure, no problem.

Here is the amended schedule:

16 Sept, Mon: Release cycle start, a minimal list of release crytical bugs
published. Announcement, invitation for the GUI translators to update.
22 Sept, Sun: Branch, from now on all the bugfixes must be backported.
Porters start to test their builds
4 Oct, Fri: Tagging. Porters start to submit their builds
13 Oct, Sun: Release


On Sun, 8 Sep 2019 at 16:22, Thierry Crozat <[email protected]> wrote:

> Hi Eugene,
>
> I was planning to announce testing for Mission Supernova next weekend. I
> am currently going over the game to check that it is completable with no
> major issue and to finalise the translation of the second part. Would it be
> possible to push back the whole schedule by one week?
>
> As for the release name, continuing on the Blade Runner theme, maybe
> "Electric Dream"?
>
> Thierry
>
> On 8 Sep 2019, at 13:55, Matan Bareket <[email protected]> wrote:
>
> ScummVM 2.1.0: Electric Boogaloo
>
> On Sun, Sep 8, 2019 at 5:40 AM Lothar Serra Mari <[email protected]>
> wrote:
>
>> Hi Eugene,
>>
>> > 9 Sept, Mon: Release cycle start, a minimal list of release crytical
>> > bugs published. Announcement, invitation for the GUI translators to
>> update.
>> > 15 Sept, Sun: Branch, from now on all the bugfixes must be backported.
>> > Porters start to test their builds
>> > 27 Sept, Fri: Tagging. Porters start to submit their builds
>> > 6 October, Release
>>
>> I think that's a reasonable schedule for the new release and I agree
>> with it.
>>
>> > Besides expressing your thoughts on the schedule, let's discuss the
>> > release codename. I think Blade Runner is one of the pivotal games in
>> > this release.
>> >
>>
>> Considering "Blade Runner" as the "main event" of SCummVM 2.1.0, I vote
>> for
>>
>>         "Electric Sheep" or
>>         "The Electric Release"
>>
>> as a release codename.
>>
>> Lothar
>>
>> _______________________________________________
>> Scummvm-devel mailing list
>> [email protected]
>> https://lists.scummvm.org/listinfo/scummvm-devel
>>
> _______________________________________________
> Scummvm-devel mailing list
> [email protected]
> https://lists.scummvm.org/listinfo/scummvm-devel
>
>
> _______________________________________________
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<div dir=3D"ltr">Sure, no problem.<div><br></div><div>Here is the amended s=
chedule:</div><div><br></div><div><div>16 Sept, Mon: Release cycle start, a=
 minimal list of release crytical bugs published. Announcement, invitation =
for the GUI translators to update.</div><div>22 Sept, Sun: Branch, from now=
 on all the bugfixes must be backported. Porters start to test their builds=
</div><div>4 Oct, Fri: Tagging. Porters start to submit their builds</div><=
div>13 Oct, Sun: Release</div></div><div><br></div></div><br><div class=3D"=
gmail_quote"><div dir=3D"ltr" class=3D"gmail_attr">On Sun, 8 Sep 2019 at 16=
:22, Thierry Crozat &lt;<a href=3D"mailto:[email protected]">criezy@scummv=
m.org</a>&gt; wrote:<br></div><blockquote class=3D"gmail_quote" style=3D"ma=
rgin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:=
1ex"><div style=3D"overflow-wrap: break-word;"><div>Hi Eugene,</div><div><b=
r></div><div>I was planning to announce testing for Mission Supernova next =
weekend. I am currently going over the game to check that it is completable=
 with no major issue and to finalise the translation of the second part. Wo=
uld it be possible to push back the whole schedule by one week?</div><div><=
br></div><div>As for the release name, continuing on the Blade Runner theme=
, maybe &quot;Electric Dream&quot;?</div><div><br></div><div>Thierry</div><=
br><div><blockquote type=3D"cite"><div>On 8 Sep 2019, at 13:55, Matan Barek=
et &lt;<a href=3D"mailto:[email protected]" target=3D"_blank">mataniko@gma=
il.com</a>&gt; wrote:</div><br class=3D"gmail-m_-1004421474026465743Apple-i=
nterchange-newline"><div><div dir=3D"ltr">ScummVM 2.1.0: Electric Boogaloo<=
br></div><br><div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"gmail_att=
r">On Sun, Sep 8, 2019 at 5:40 AM Lothar Serra Mari &lt;<a href=3D"mailto:l=
[email protected]" target=3D"_blank">[email protected]</a>&gt; wrote:<=
br></div><blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8e=
x;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi Eugene,<br>
<br>
&gt; 9 Sept, Mon: Release cycle start, a minimal list of release crytical<b=
r>
&gt; bugs published. Announcement, invitation for the GUI translators to up=
date.<br>
&gt; 15 Sept, Sun: Branch, from now on all the bugfixes must be backported.=
<br>
&gt; Porters start to test their builds<br>
&gt; 27 Sept, Fri: Tagging. Porters start to submit their builds<br>
&gt; 6 October, Release<br>
<br>
I think that&#39;s a reasonable schedule for the new release and I agree<br=
>
with it.<br>
<br>
&gt; Besides expressing your thoughts on the schedule, let&#39;s discuss th=
e<br>
&gt; release codename. I think Blade Runner is one of the pivotal games in<=
br>
&gt; this release.<br>
&gt; <br>
<br>
Considering &quot;Blade Runner&quot; as the &quot;main event&quot; of SCumm=
VM 2.1.0, I vote for<br>
<br>
=C2=A0 =C2=A0 =C2=A0 =C2=A0 &quot;Electric Sheep&quot; or<br>
=C2=A0 =C2=A0 =C2=A0 =C2=A0 &quot;The Electric Release&quot;<br>
<br>
as a release codename.<br>
<br>
Lothar<br>
<br>
_______________________________________________<br>
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rer" target=3D"_blank">https://lists.scummvm.org/listinfo/scummvm-devel</a>=
<br>
</blockquote></div>
_______________________________________________<br>Scummvm-devel mailing li=
st<br><a href=3D"mailto:[email protected]" target=3D"_blank">=
[email protected]</a><br><a href=3D"https://lists.scummvm.org=
/listinfo/scummvm-devel" target=3D"_blank">https://lists.scummvm.org/listin=
fo/scummvm-devel</a><br></div></blockquote></div><br></div>________________=
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<br>
</blockquote></div>

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