Re: Proposed Schedule for 2.1.0
Eugene Sandulenko <[email protected]> Sun, 8 Sep 2019 20:55:56 +0200
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAJG28-aAkyuHsy=ESEgEWDoVi+gEBLqNPLSsXs-zWFtHnK=evg@mail.gmail.com> |
--===============6015260344192496867== Content-Type: multipart/alternative; boundary="000000000000347c5405920f3a75" --000000000000347c5405920f3a75 Content-Type: text/plain; charset="UTF-8" Sure, no problem. Here is the amended schedule: 16 Sept, Mon: Release cycle start, a minimal list of release crytical bugs published. Announcement, invitation for the GUI translators to update. 22 Sept, Sun: Branch, from now on all the bugfixes must be backported. Porters start to test their builds 4 Oct, Fri: Tagging. Porters start to submit their builds 13 Oct, Sun: Release On Sun, 8 Sep 2019 at 16:22, Thierry Crozat <[email protected]> wrote: > Hi Eugene, > > I was planning to announce testing for Mission Supernova next weekend. I > am currently going over the game to check that it is completable with no > major issue and to finalise the translation of the second part. Would it be > possible to push back the whole schedule by one week? > > As for the release name, continuing on the Blade Runner theme, maybe > "Electric Dream"? > > Thierry > > On 8 Sep 2019, at 13:55, Matan Bareket <[email protected]> wrote: > > ScummVM 2.1.0: Electric Boogaloo > > On Sun, Sep 8, 2019 at 5:40 AM Lothar Serra Mari <[email protected]> > wrote: > >> Hi Eugene, >> >> > 9 Sept, Mon: Release cycle start, a minimal list of release crytical >> > bugs published. Announcement, invitation for the GUI translators to >> update. >> > 15 Sept, Sun: Branch, from now on all the bugfixes must be backported. >> > Porters start to test their builds >> > 27 Sept, Fri: Tagging. Porters start to submit their builds >> > 6 October, Release >> >> I think that's a reasonable schedule for the new release and I agree >> with it. >> >> > Besides expressing your thoughts on the schedule, let's discuss the >> > release codename. I think Blade Runner is one of the pivotal games in >> > this release. >> > >> >> Considering "Blade Runner" as the "main event" of SCummVM 2.1.0, I vote >> for >> >> "Electric Sheep" or >> "The Electric Release" >> >> as a release codename. >> >> Lothar >> >> _______________________________________________ >> Scummvm-devel mailing list >> [email protected] >> https://lists.scummvm.org/listinfo/scummvm-devel >> > _______________________________________________ > Scummvm-devel mailing list > [email protected] > https://lists.scummvm.org/listinfo/scummvm-devel > > > _______________________________________________ > Scummvm-devel mailing list > [email protected] > https://lists.scummvm.org/listinfo/scummvm-devel > --000000000000347c5405920f3a75 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">Sure, no problem.<div><br></div><div>Here is the amended s= chedule:</div><div><br></div><div><div>16 Sept, Mon: Release cycle start, a= minimal list of release crytical bugs published. Announcement, invitation = for the GUI translators to update.</div><div>22 Sept, Sun: Branch, from now= on all the bugfixes must be backported. Porters start to test their builds= </div><div>4 Oct, Fri: Tagging. Porters start to submit their builds</div><= div>13 Oct, Sun: Release</div></div><div><br></div></div><br><div class=3D"= gmail_quote"><div dir=3D"ltr" class=3D"gmail_attr">On Sun, 8 Sep 2019 at 16= :22, Thierry Crozat <<a href=3D"mailto:[email protected]">criezy@scummv= m.org</a>> wrote:<br></div><blockquote class=3D"gmail_quote" style=3D"ma= rgin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:= 1ex"><div style=3D"overflow-wrap: break-word;"><div>Hi Eugene,</div><div><b= r></div><div>I was planning to announce testing for Mission Supernova next = weekend. I am currently going over the game to check that it is completable= with no major issue and to finalise the translation of the second part. Wo= uld it be possible to push back the whole schedule by one week?</div><div><= br></div><div>As for the release name, continuing on the Blade Runner theme= , maybe "Electric Dream"?</div><div><br></div><div>Thierry</div><= br><div><blockquote type=3D"cite"><div>On 8 Sep 2019, at 13:55, Matan Barek= et <<a href=3D"mailto:[email protected]" target=3D"_blank">mataniko@gma= il.com</a>> wrote:</div><br class=3D"gmail-m_-1004421474026465743Apple-i= nterchange-newline"><div><div dir=3D"ltr">ScummVM 2.1.0: Electric Boogaloo<= br></div><br><div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"gmail_att= r">On Sun, Sep 8, 2019 at 5:40 AM Lothar Serra Mari <<a href=3D"mailto:l= [email protected]" target=3D"_blank">[email protected]</a>> wrote:<= br></div><blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8e= x;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi Eugene,<br> <br> > 9 Sept, Mon: Release cycle start, a minimal list of release crytical<b= r> > bugs published. Announcement, invitation for the GUI translators to up= date.<br> > 15 Sept, Sun: Branch, from now on all the bugfixes must be backported.= <br> > Porters start to test their builds<br> > 27 Sept, Fri: Tagging. Porters start to submit their builds<br> > 6 October, Release<br> <br> I think that's a reasonable schedule for the new release and I agree<br= > with it.<br> <br> > Besides expressing your thoughts on the schedule, let's discuss th= e<br> > release codename. I think Blade Runner is one of the pivotal games in<= br> > this release.<br> > <br> <br> Considering "Blade Runner" as the "main event" of SCumm= VM 2.1.0, I vote for<br> <br> =C2=A0 =C2=A0 =C2=A0 =C2=A0 "Electric Sheep" or<br> =C2=A0 =C2=A0 =C2=A0 =C2=A0 "The Electric Release"<br> <br> as a release codename.<br> <br> Lothar<br> <br> _______________________________________________<br> Scummvm-devel mailing list<br> <a href=3D"mailto:[email protected]" target=3D"_blank">Scummv= [email protected]</a><br> <a href=3D"https://lists.scummvm.org/listinfo/scummvm-devel" rel=3D"norefer= rer" target=3D"_blank">https://lists.scummvm.org/listinfo/scummvm-devel</a>= <br> </blockquote></div> _______________________________________________<br>Scummvm-devel mailing li= st<br><a href=3D"mailto:[email protected]" target=3D"_blank">= [email protected]</a><br><a href=3D"https://lists.scummvm.org= /listinfo/scummvm-devel" target=3D"_blank">https://lists.scummvm.org/listin= fo/scummvm-devel</a><br></div></blockquote></div><br></div>________________= _______________________________<br> Scummvm-devel mailing list<br> <a href=3D"mailto:[email protected]" target=3D"_blank">Scummv= [email protected]</a><br> <a href=3D"https://lists.scummvm.org/listinfo/scummvm-devel" rel=3D"norefer= rer" target=3D"_blank">https://lists.scummvm.org/listinfo/scummvm-devel</a>= <br> </blockquote></div> --000000000000347c5405920f3a75-- --===============6015260344192496867== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Scummvm-devel mailing list [email protected] https://lists.scummvm.org/listinfo/scummvm-devel --===============6015260344192496867==--