Re: Proposed Schedule for 2.1.0
Paul Gilbert <[email protected]> Sun, 8 Sep 2019 08:14:01 -0700
| Newsgroups | gmane.games.devel.scummvm |
|---|---|
| Message-ID | <CAEkg9RNaOWPvF+1KVx3j5qym9zj_HuvNcJOP48Qp4XtNgdZF-A@mail.gmail.com> |
--===============5491129134084166766== Content-Type: multipart/alternative; boundary="00000000000096539705920c207c" --00000000000096539705920c207c Content-Type: text/plain; charset="UTF-8" Hi all, If it's just a matter of a single week to allow for some time for testing, then I think it's better to allow for it so that proper support of the game doesn't have to wait for the following release. I too like "Electric Sheep" as the codename. Paul. <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> Virus-free. www.avg.com <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> On Sun, Sep 8, 2019 at 7:22 AM Thierry Crozat <[email protected]> wrote: > Hi Eugene, > > I was planning to announce testing for Mission Supernova next weekend. I > am currently going over the game to check that it is completable with no > major issue and to finalise the translation of the second part. Would it be > possible to push back the whole schedule by one week? > > As for the release name, continuing on the Blade Runner theme, maybe > "Electric Dream"? > > Thierry > > On 8 Sep 2019, at 13:55, Matan Bareket <[email protected]> wrote: > > ScummVM 2.1.0: Electric Boogaloo > > On Sun, Sep 8, 2019 at 5:40 AM Lothar Serra Mari <[email protected]> > wrote: > >> Hi Eugene, >> >> > 9 Sept, Mon: Release cycle start, a minimal list of release crytical >> > bugs published. Announcement, invitation for the GUI translators to >> update. >> > 15 Sept, Sun: Branch, from now on all the bugfixes must be backported. >> > Porters start to test their builds >> > 27 Sept, Fri: Tagging. Porters start to submit their builds >> > 6 October, Release >> >> I think that's a reasonable schedule for the new release and I agree >> with it. >> >> > Besides expressing your thoughts on the schedule, let's discuss the >> > release codename. I think Blade Runner is one of the pivotal games in >> > this release. >> > >> >> Considering "Blade Runner" as the "main event" of SCummVM 2.1.0, I vote >> for >> >> "Electric Sheep" or >> "The Electric Release" >> >> as a release codename. >> >> Lothar >> >> _______________________________________________ >> Scummvm-devel mailing list >> [email protected] >> https://lists.scummvm.org/listinfo/scummvm-devel >> > _______________________________________________ > Scummvm-devel mailing list > [email protected] > https://lists.scummvm.org/listinfo/scummvm-devel > > > _______________________________________________ > Scummvm-devel mailing list > [email protected] > https://lists.scummvm.org/listinfo/scummvm-devel > --00000000000096539705920c207c Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">Hi all,<div><br></div><div>If it's just a matter of a = single week to allow for some time for testing, then I think it's bette= r to allow for it so that proper support of the game doesn't have to wa= it for the following release. I too like "Electric Sheep" as the = codename.</div><div><br></div><div>Paul.</div></div><div id=3D"DAB4FAD8-2DD= 7-40BB-A1B8-4E2AA1F9FDF2"><br> <table style=3D"border-top:1px solid #d3d4de"> <tr> <td style=3D"width:55px;padding-top:13px"><a href=3D"http://www.avg= .com/email-signature?utm_medium=3Demail&utm_source=3Dlink&utm_campa= ign=3Dsig-email&utm_content=3Dwebmail" target=3D"_blank"><img src=3D"ht= tps://ipmcdn.avast.com/images/icons/icon-envelope-tick-green-avg-v1.png" al= t=3D"" width=3D"46" height=3D"29" style=3D"width: 46px; height: 29px;"></a>= </td> <td style=3D"width:470px;padding-top:12px;color:#41424e;font-size:13px;fo= nt-family:Arial,Helvetica,sans-serif;line-height:18px">Virus-free. <a href= =3D"http://www.avg.com/email-signature?utm_medium=3Demail&utm_source=3D= link&utm_campaign=3Dsig-email&utm_content=3Dwebmail" target=3D"_bla= nk" style=3D"color:#4453ea">www.avg.com</a> </td> </tr> </table><a href=3D"#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2" width=3D"1" heigh= t=3D"1"></a></div><br><div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"= gmail_attr">On Sun, Sep 8, 2019 at 7:22 AM Thierry Crozat <<a href=3D"ma= ilto:[email protected]">[email protected]</a>> wrote:<br></div><blockq= uote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1p= x solid rgb(204,204,204);padding-left:1ex"><div style=3D"overflow-wrap: bre= ak-word;"><div>Hi Eugene,</div><div><br></div><div>I was planning to announ= ce testing for Mission Supernova next weekend. I am currently going over th= e game to check that it is completable with no major issue and to finalise = the translation of the second part. Would it be possible to push back the w= hole schedule by one week?</div><div><br></div><div>As for the release name= , continuing on the Blade Runner theme, maybe "Electric Dream"?</= div><div><br></div><div>Thierry</div><br><div><blockquote type=3D"cite"><di= v>On 8 Sep 2019, at 13:55, Matan Bareket <<a href=3D"mailto:mataniko@gma= il.com" target=3D"_blank">[email protected]</a>> wrote:</div><br class= =3D"gmail-m_8021841711878478996Apple-interchange-newline"><div><div dir=3D"= ltr">ScummVM 2.1.0: Electric Boogaloo<br></div><br><div class=3D"gmail_quot= e"><div dir=3D"ltr" class=3D"gmail_attr">On Sun, Sep 8, 2019 at 5:40 AM Lot= har Serra Mari <<a href=3D"mailto:[email protected]" target=3D"_blank= ">[email protected]</a>> wrote:<br></div><blockquote class=3D"gmail_q= uote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,2= 04);padding-left:1ex">Hi Eugene,<br> <br> > 9 Sept, Mon: Release cycle start, a minimal list of release crytical<b= r> > bugs published. Announcement, invitation for the GUI translators to up= date.<br> > 15 Sept, Sun: Branch, from now on all the bugfixes must be backported.= <br> > Porters start to test their builds<br> > 27 Sept, Fri: Tagging. Porters start to submit their builds<br> > 6 October, Release<br> <br> I think that's a reasonable schedule for the new release and I agree<br= > with it.<br> <br> > Besides expressing your thoughts on the schedule, let's discuss th= e<br> > release codename. I think Blade Runner is one of the pivotal games in<= br> > this release.<br> > <br> <br> Considering "Blade Runner" as the "main event" of SCumm= VM 2.1.0, I vote for<br> <br> =C2=A0 =C2=A0 =C2=A0 =C2=A0 "Electric Sheep" or<br> =C2=A0 =C2=A0 =C2=A0 =C2=A0 "The Electric Release"<br> <br> as a release codename.<br> <br> Lothar<br> <br> _______________________________________________<br> Scummvm-devel mailing list<br> <a href=3D"mailto:[email protected]" target=3D"_blank">Scummv= [email protected]</a><br> <a href=3D"https://lists.scummvm.org/listinfo/scummvm-devel" rel=3D"norefer= rer" target=3D"_blank">https://lists.scummvm.org/listinfo/scummvm-devel</a>= <br> </blockquote></div> _______________________________________________<br>Scummvm-devel mailing li= st<br><a href=3D"mailto:[email protected]" target=3D"_blank">= [email protected]</a><br><a href=3D"https://lists.scummvm.org= /listinfo/scummvm-devel" target=3D"_blank">https://lists.scummvm.org/listin= fo/scummvm-devel</a><br></div></blockquote></div><br></div>________________= _______________________________<br> Scummvm-devel mailing list<br> <a href=3D"mailto:[email protected]" target=3D"_blank">Scummv= [email protected]</a><br> <a href=3D"https://lists.scummvm.org/listinfo/scummvm-devel" rel=3D"norefer= rer" target=3D"_blank">https://lists.scummvm.org/listinfo/scummvm-devel</a>= <br> </blockquote></div> --00000000000096539705920c207c-- --===============5491129134084166766== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Scummvm-devel mailing list [email protected] https://lists.scummvm.org/listinfo/scummvm-devel --===============5491129134084166766==--