Re: Proposed Schedule for 2.1.0

Paul Gilbert <[email protected]> Sun, 8 Sep 2019 08:14:01 -0700
Newsgroups gmane.games.devel.scummvm
Message-ID <CAEkg9RNaOWPvF+1KVx3j5qym9zj_HuvNcJOP48Qp4XtNgdZF-A@mail.gmail.com>
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Hi all,

If it's just a matter of a single week to allow for some time for testing,
then I think it's better to allow for it so that proper support of the game
doesn't have to wait for the following release. I too like "Electric Sheep"
as the codename.

Paul.

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On Sun, Sep 8, 2019 at 7:22 AM Thierry Crozat <[email protected]> wrote:

> Hi Eugene,
>
> I was planning to announce testing for Mission Supernova next weekend. I
> am currently going over the game to check that it is completable with no
> major issue and to finalise the translation of the second part. Would it be
> possible to push back the whole schedule by one week?
>
> As for the release name, continuing on the Blade Runner theme, maybe
> "Electric Dream"?
>
> Thierry
>
> On 8 Sep 2019, at 13:55, Matan Bareket <[email protected]> wrote:
>
> ScummVM 2.1.0: Electric Boogaloo
>
> On Sun, Sep 8, 2019 at 5:40 AM Lothar Serra Mari <[email protected]>
> wrote:
>
>> Hi Eugene,
>>
>> > 9 Sept, Mon: Release cycle start, a minimal list of release crytical
>> > bugs published. Announcement, invitation for the GUI translators to
>> update.
>> > 15 Sept, Sun: Branch, from now on all the bugfixes must be backported.
>> > Porters start to test their builds
>> > 27 Sept, Fri: Tagging. Porters start to submit their builds
>> > 6 October, Release
>>
>> I think that's a reasonable schedule for the new release and I agree
>> with it.
>>
>> > Besides expressing your thoughts on the schedule, let's discuss the
>> > release codename. I think Blade Runner is one of the pivotal games in
>> > this release.
>> >
>>
>> Considering "Blade Runner" as the "main event" of SCummVM 2.1.0, I vote
>> for
>>
>>         "Electric Sheep" or
>>         "The Electric Release"
>>
>> as a release codename.
>>
>> Lothar
>>
>> _______________________________________________
>> Scummvm-devel mailing list
>> [email protected]
>> https://lists.scummvm.org/listinfo/scummvm-devel
>>
> _______________________________________________
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<div dir=3D"ltr">Hi all,<div><br></div><div>If it&#39;s just a matter of a =
single week to allow for some time for testing, then I think it&#39;s bette=
r to allow for it so that proper support of the game doesn&#39;t have to wa=
it for the following release. I too like &quot;Electric Sheep&quot; as the =
codename.</div><div><br></div><div>Paul.</div></div><div id=3D"DAB4FAD8-2DD=
7-40BB-A1B8-4E2AA1F9FDF2"><br>
<table style=3D"border-top:1px solid #d3d4de">
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        <td style=3D"width:55px;padding-top:13px"><a href=3D"http://www.avg=
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ign=3Dsig-email&amp;utm_content=3Dwebmail" target=3D"_blank"><img src=3D"ht=
tps://ipmcdn.avast.com/images/icons/icon-envelope-tick-green-avg-v1.png" al=
t=3D"" width=3D"46" height=3D"29" style=3D"width: 46px; height: 29px;"></a>=
</td>
		<td style=3D"width:470px;padding-top:12px;color:#41424e;font-size:13px;fo=
nt-family:Arial,Helvetica,sans-serif;line-height:18px">Virus-free. <a href=
=3D"http://www.avg.com/email-signature?utm_medium=3Demail&amp;utm_source=3D=
link&amp;utm_campaign=3Dsig-email&amp;utm_content=3Dwebmail" target=3D"_bla=
nk" style=3D"color:#4453ea">www.avg.com</a>
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	</tr>
</table><a href=3D"#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2" width=3D"1" heigh=
t=3D"1"></a></div><br><div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"=
gmail_attr">On Sun, Sep 8, 2019 at 7:22 AM Thierry Crozat &lt;<a href=3D"ma=
ilto:[email protected]">[email protected]</a>&gt; wrote:<br></div><blockq=
uote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1p=
x solid rgb(204,204,204);padding-left:1ex"><div style=3D"overflow-wrap: bre=
ak-word;"><div>Hi Eugene,</div><div><br></div><div>I was planning to announ=
ce testing for Mission Supernova next weekend. I am currently going over th=
e game to check that it is completable with no major issue and to finalise =
the translation of the second part. Would it be possible to push back the w=
hole schedule by one week?</div><div><br></div><div>As for the release name=
, continuing on the Blade Runner theme, maybe &quot;Electric Dream&quot;?</=
div><div><br></div><div>Thierry</div><br><div><blockquote type=3D"cite"><di=
v>On 8 Sep 2019, at 13:55, Matan Bareket &lt;<a href=3D"mailto:mataniko@gma=
il.com" target=3D"_blank">[email protected]</a>&gt; wrote:</div><br class=
=3D"gmail-m_8021841711878478996Apple-interchange-newline"><div><div dir=3D"=
ltr">ScummVM 2.1.0: Electric Boogaloo<br></div><br><div class=3D"gmail_quot=
e"><div dir=3D"ltr" class=3D"gmail_attr">On Sun, Sep 8, 2019 at 5:40 AM Lot=
har Serra Mari &lt;<a href=3D"mailto:[email protected]" target=3D"_blank=
">[email protected]</a>&gt; wrote:<br></div><blockquote class=3D"gmail_q=
uote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,2=
04);padding-left:1ex">Hi Eugene,<br>
<br>
&gt; 9 Sept, Mon: Release cycle start, a minimal list of release crytical<b=
r>
&gt; bugs published. Announcement, invitation for the GUI translators to up=
date.<br>
&gt; 15 Sept, Sun: Branch, from now on all the bugfixes must be backported.=
<br>
&gt; Porters start to test their builds<br>
&gt; 27 Sept, Fri: Tagging. Porters start to submit their builds<br>
&gt; 6 October, Release<br>
<br>
I think that&#39;s a reasonable schedule for the new release and I agree<br=
>
with it.<br>
<br>
&gt; Besides expressing your thoughts on the schedule, let&#39;s discuss th=
e<br>
&gt; release codename. I think Blade Runner is one of the pivotal games in<=
br>
&gt; this release.<br>
&gt; <br>
<br>
Considering &quot;Blade Runner&quot; as the &quot;main event&quot; of SCumm=
VM 2.1.0, I vote for<br>
<br>
=C2=A0 =C2=A0 =C2=A0 =C2=A0 &quot;Electric Sheep&quot; or<br>
=C2=A0 =C2=A0 =C2=A0 =C2=A0 &quot;The Electric Release&quot;<br>
<br>
as a release codename.<br>
<br>
Lothar<br>
<br>
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<br>
</blockquote></div>
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st<br><a href=3D"mailto:[email protected]" target=3D"_blank">=
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fo/scummvm-devel</a><br></div></blockquote></div><br></div>________________=
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</blockquote></div>

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