time budgets and continuous integration

Richard <[email protected]>
Newsgroups gmane.games.devel.sweng
Organization multi-cellular, biological
Message-ID <[email protected]>
Is anyone doing (or has done) continuous integration testing on their
builds to ensure that time budgets are still being met?

The recent 60Hz discussion got me thinking about this.  It would be
good to know how code changes are affecting the time budget, both for
individual components and for end-to-end playback in the game.
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