Re: My thoughts on C# and gaming.
Brandon Van Every <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Jan 27, 2010 at 6:54 PM, <[email protected]> wrote: > > I can, of course, also compile code on the fly in C or C++ in exactly > the same sense that LISP can, but it is not a built-in mechanism in > the language, and it would require system-specific manipulation to > do a system() call to the compiler, loading up the compiled code > into memory, and calling it. Any good programmer should be able to > write the code to do this. It's still a completely different point > from what Mat made. Shades of building C++ using C++. This is part of why I don't want things like MSBuild or CMake standing as intermediaries. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com