Re: My thoughts on C# and gaming.
Brandon Van Every <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Jan 27, 2010 at 11:46 PM, OvermindDL1 <[email protected]> wrote: > On Wed, Jan 27, 2010 at 9:35 PM, Brandon Van Every <[email protected]> wrote: >> On Wed, Jan 27, 2010 at 11:31 PM, OvermindDL1 <[email protected]> wrote: >>> >>> That is *so* true, further proof that as any language evolves, they >>> evolve to become LISP. ;-) >> >> Or do they evolve to become Scheme? Does Scheme evolve to become >> Lisp, i.e. a huge system of standard services? Guess I'll go read up >> on the latest flaps about R6RS, it's been a few years since I cared. > > Same family, so either-or. :p > > One has a *huge* standard library. > The other is more academic, does not come with much. One person's academic is another person's more syntactically consistent and useful. Consider whether you'd want to use Perl or Ruby to implement DSLs. Not quite an equivalent comparison but it does resonate from a "why am I supposed to care?" standpoint. > I do not recall which was which though... > I think Scheme was the academic one and Lisp was the useful one (aka, > huge standard library), Scheme is the small one, and "big vs. small" is a different axis from "academic vs. practical." A huge standard library isn't so useful if what you really want is a "fast" language to embed. Consider Python vs. Lua. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com