Re: My thoughts on C# and gaming.
OvermindDL1 <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Jan 27, 2010 at 10:35 PM, Brandon Van Every <[email protected]> wrote: > On Thu, Jan 28, 2010 at 12:01 AM, OvermindDL1 <[email protected]> wrote: >> On Wed, Jan 27, 2010 at 9:53 PM, Brandon Van Every <[email protected]> wrote: >>> >>> Scheme is the small one, and "big vs. small" is a different axis from >>> "academic vs. practical." A huge standard library isn't so useful if >>> what you really want is a "fast" language to embed. Consider Python >>> vs. Lua. >> >> Hey, I embed Python quite often! ;-) > > Yes but Lua is better at it, which is what you'd expect since it was > actually designed to be small and embeddable. The result is it has > far more acceptance in the game industry as an embedding language. > You can embed Lisp, for instance there's Embeddable Common Lisp. > http://ecls.sourceforge.net/ I don't know about the performance > though. Yeah, I had found that one before, but slight issue, it is infected by the GPL: GNU Library or Lesser General Public License (LGPL) Which does not react well with BSD code that needs to *stay* BSD, I do not want to restrict the code any further, I would prefer the Boost license though (as I generally release all my own code as unless forced otherwise by crap like (L)GPL). I need to statically link it into a single binary, so the L part of the LGPL is worthless here. _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com