Re: My thoughts on C# and gaming.
Brandon Van Every <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Jan 28, 2010 at 12:01 AM, OvermindDL1 <[email protected]> wrote: > On Wed, Jan 27, 2010 at 9:53 PM, Brandon Van Every <[email protected]> wrote: >> >> Scheme is the small one, and "big vs. small" is a different axis from >> "academic vs. practical." A huge standard library isn't so useful if >> what you really want is a "fast" language to embed. Consider Python >> vs. Lua. > > Hey, I embed Python quite often! ;-) Yes but Lua is better at it, which is what you'd expect since it was actually designed to be small and embeddable. The result is it has far more acceptance in the game industry as an embedding language. You can embed Lisp, for instance there's Embeddable Common Lisp. http://ecls.sourceforge.net/ I don't know about the performance though. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com