Re: My thoughts on C# and gaming.

OvermindDL1 <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Wed, Jan 27, 2010 at 11:14 PM, Brandon Van Every <[email protected]> wrote:
> On Thu, Jan 28, 2010 at 12:51 AM, OvermindDL1 <[email protected]> wrote:
>> On Wed, Jan 27, 2010 at 10:35 PM, Brandon Van Every <[email protected]> wrote:
>>> Embeddable Common Lisp.
>>> http://ecls.sourceforge.net/  I don't know about the performance
>>> though.
>>
>> Yeah, I had found that one before, but slight issue, it is infected by the GPL:
>>  GNU Library or Lesser General Public License (LGPL)
>
> There aren't any Lisp implementations that are free, work well on
> Windows, have good performance, and good licenses.  Once upon a time I
> gave up on the Lisp universe on Windows because SBCL just couldn't get
> its porting act together.  Seems it still hasn't, looking at their
> website.  There's more available in the Scheme universe.  I used to
> work on the build for Chicken Scheme, a Scheme-to-C compiler that is
> BSD licensed.  http://www.call-with-current-continuation.org/  I can't
> really comment on the performance though; it's been 2 years.
> Numerical performance probably lacks.  Felix, the project owner, is
> easy to work with and receptive to contributions.  He just can't be
> arsed to deal with CMake, hence why we parted ways.  Oh... shoot, that
> reminds me, MSVC support died with my departure.  Well, um, sorry.  I
> had tamed that wilderness, had it under control for 6 months.  Then
> reality happened: Unix guys do not care about MSVC.  I think you will
> probably be wasting your time looking for another Scheme to suit your
> needs; Chicken was the closest thing out there.  Keep working on your
> own language, you're better off.

Yeah, that is basically what I had discovered.  I have no qualms about
just dropping all the cpp files in a project and compiling though, as
long as it actually does compile like that, but non-windows things
generally do not.

That is one thing I have to say about my version, numerical speed
exceeds C at times.  :p
I really like LLVM, and strong-typing, and Lisp'ish style, and
especially all three combined.
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