Re: My thoughts on C# and gaming.
Richard <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Organization | multi-cellular, biological |
| Message-ID | <[email protected]> |
In article <[email protected]>, Emil Dotchevski <[email protected]> writes: > Compare this to C++: while "code" is integrated in the type system of > the language (for example void(int) is a type) a C++ program can not > create code dynamically. [...] Well, I've seen libraries that give you a DSL for expressing assembly code so that you can generate code on the fly and then call it from the generating program. I don't think that last bit is able to be done portably, however. You can't portably cast a pointer to a chunk of memory into a function pointer and call it. But yeah, I agree with the essence of your statement even if crazy people have done things that sound like they contradict it :-). -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com