Re: My thoughts on C# and gaming.

Richard <[email protected]>
Newsgroups gmane.games.devel.sweng
Organization multi-cellular, biological
Message-ID <[email protected]>
In article <[email protected]>,
    Emil Dotchevski <[email protected]>  writes:

> Compare this to C++: while "code" is integrated in the type system of
> the language (for example void(int) is a type) a C++ program can not
> create code dynamically. [...]

Well, I've seen libraries that give you a DSL for expressing assembly
code so that you can generate code on the fly and then call it from
the generating program.  I don't think that last bit is able to be
done portably, however.  You can't portably cast a pointer to a chunk of
memory into a function pointer and call it.

But yeah, I agree with the essence of your statement even if crazy
people have done things that sound like they contradict it :-).
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