Re: My thoughts on C# and gaming.
Emil Dotchevski <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Jan 28, 2010 at 12:20 AM, Richard <[email protected]> wrote: > The gaming development commentary seems to come back to "I can't > afford it, so I won't pay for it". Of course, that same statement > could have been said at an earlier time about C/C++ vs. assembly. > That leads me to wonder if the C# proposition isn't "if" but "when". > At what point will C# be good enough at exploiting the available > computing power that it is good enough for a real-time game? If not > now, when? This implies that C# is in any way desirable alternative of C++, which it isn't as far as I'm concerned. In my mind, having to new everything and having to write 'finally' just so resources wont leak is unacceptable. C# is just a better Java, completely in line with Paul Graham's suggestion that "the purpose of OOP is to act as a herding mechanism which keeps mediocre programmers in mediocre organizations from doing too much damage. This is at the expense of slowing down productive programmers who know how to use more powerful and more compact techniques." Emil Dotchevski Reverge Studios, Inc. http://www.revergestudios.com/reblog/index.php?n=ReCode _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com