CMake: skipping compiler detection
Daniele Benegiamo <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
I'm writing a little "assets building pipeline" using CMake. Someone know how to skip the compiler detection automatically performed on startup by CMake? The problem is that asset buildings are actually performed on various systems (computers with no compilers at all and computers with cross compiling environments) and CMake fails to start due its inability to complete the compilers checks. As my assets pipeline don't needs a compiler...I would like CMake to know this too! Daniele P.S. Please avoid "why don't use system X instead of CMake?" answers ;) _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com