CMake: skipping compiler detection

Daniele Benegiamo <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
I'm writing a little "assets building pipeline" using CMake.

Someone know how to skip the compiler detection automatically performed 
on startup by CMake?

The problem is that asset buildings are actually performed on various 
systems (computers with no compilers at all and computers with cross 
compiling environments) and CMake fails to start due its inability to 
complete the compilers checks.

As my assets pipeline don't needs a compiler...I would like CMake to 
know this too!

	Daniele


P.S. Please avoid "why don't use system X instead of CMake?" answers ;)
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