Re: CMake: skipping compiler detection
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <1823602404.1586471265301149030.JavaMail.root@spooler1-g27.priv.proxad.net> |
De: "Daniele Benegiamo" <[email protected]> > I'm writing a little "assets building pipeline" using CMake. > > Someone know how to skip the compiler detection automatically performed > on startup by CMake? > > The problem is that asset buildings are actually performed on various > systems (computers with no compilers at all and computers with cross > compiling environments) and CMake fails to start due its inability to > complete the compilers checks. > > As my assets pipeline don't needs a compiler...I would like CMake to > know this too! Well, if he cannot know this automagically, you may be able to force it to consider that he found a compiler by setting the CC (or CXX?) environment variable to something that really exist. Since you don't have any C file, the program won't even be called. Unfortunately, I cannot test this here as I don't have CMake installed (and I don't want to install it on this machine). > Daniele > > > P.S. Please avoid "why don't use system X instead of CMake?" answers ;) I was tempted to do so... :) -- Emmanuel Deloget _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com