Re: My thoughts on C# and gaming.
Nick Trout <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On 19 February 2010 03:23, Brandon Van Every <[email protected]> wrote: > > What's popularity got to do with it? How are you going to innovate if you > > follow the herd? > > C# represents innovation in this context?? Maybe not the language syntax, but the CLR, Mono portability and reflection open up some interesting possibilities. Anyway, my point was that it seemed that one of your suggestions was that Lua should be used because it was the most popular language, which, to me, doesn't seem like a convincing argument. That said, if you want to hire scripting staff, Lua is a nice choice because lots of people "have knowledge" of it. -- And the "have knowledge" is in quotes because scripters, as Doug points out, don't always know how or why to follow the programmer rules (i.e. too slow, uses too much memory, creates too much garbage, unnecessarily complex, etc). > > Are you going to tell me Naughty Dog they are idiots for using Lisp? > > Well Sony did dump it when they bought 'em. So although it may have > worked for them initially, it didn't last over the long haul. I guess > Sony didn't see the genius in it. You know I think I might have heard that somewhere as well, although I can't where; that they invented some C++ style language to replace it to use internally. But I've also seem the document Fabian posted and they are using GOAL still, so don't know what happened there. Nick _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com