Re: Dropping permissions and sandboxing a browserplugin.
Mark Watson <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
You mean like trying to avoid buffer overflows from network traffic in their plugins? It's kind of up to the browser to provide sand boxing, since it controls how your plugin is started and its permissions. On 19 March 2010 13:54, Juan Linietsky <[email protected]> wrote: > So, basically.. What I don't understand is how plugins such as Unity or > Flash protect their userbase from exploits.. I mean, I'm sure they do > somehow (as I can imagine they want as little hacked users suing them as > possible) so I was wondering what is the "right" way to do that.. > -----Original Message----- > From: Jon Watte <[email protected]> > Date: Fri, 19 Mar 2010 14:11:20 > To: <[email protected]> > Subject: Re: [Sweng-Gamedev] Dropping permissions and sandboxing a browser > plugin. > > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > > > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com