Re: Dead Rising on Xbox 360: think you could do more zombies?
Richard <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Organization | multi-cellular, biological |
| Message-ID | <[email protected]> |
In article <[email protected]>, Jon Watte <[email protected]> writes: > The Xbox is in some ways better than a regular graphics card, because you > can do instancing using vfetch, and you can send animation keyframes using > vfetch. [...] I don't have access to any information about the Xbox (never seen an Xbox Developer Kit, for instance), so I can't comment on that. However, the changes to the pipeline for Direct3D 11 present some interesting opportunities for instancing. Any comments on that NVidia SDK demo? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com