Re: Dead Rising on Xbox 360: think you could do more zombies?

Richard <[email protected]>
Newsgroups gmane.games.devel.sweng
Organization multi-cellular, biological
Message-ID <[email protected]>
In article <[email protected]>,
    Jon Watte <[email protected]>  writes:

> The Xbox is in some ways better than a regular graphics card, because you
> can do instancing using vfetch, and you can send animation keyframes using
> vfetch. [...]

I don't have access to any information about the Xbox (never seen an
Xbox Developer Kit, for instance), so I can't comment on that.
However, the changes to the pipeline for Direct3D 11 present some
interesting opportunities for instancing.

Any comments on that NVidia SDK demo?
-- 
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
 <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>

      Legalize Adulthood! <http://legalizeadulthood.wordpress.com>
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