Re: Dead Rising on Xbox 360: think you could do more zombies?

Jon Watte <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
Actually, the high-level form of Xbox pixel and vertex shaders are publicly
documented as part of XNA Game Studio. If I had NDA knowledge, I sure
wouldn't give it out on his list :-)

Sincerely,

jw


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On Fri, Apr 23, 2010 at 11:09 PM, Richard <[email protected]> wrote:

>
> In article <[email protected]
> >,
>     Jon Watte <[email protected]>  writes:
>
> > The Xbox is in some ways better than a regular graphics card, because you
> > can do instancing using vfetch, and you can send animation keyframes
> using
> > vfetch. [...]
>
> I don't have access to any information about the Xbox (never seen an
> Xbox Developer Kit, for instance), so I can't comment on that.
> However, the changes to the pipeline for Direct3D 11 present some
> interesting opportunities for instancing.
>
> Any comments on that NVidia SDK demo?
> --
> "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
>  <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>
>
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